I suppose that's part of the risk, lg. but once they get approved (IF they get approved) they'll be throwing it all away anyways. again, I say, put them in a tutorial area in the mining world or something, where they have to pass the tutorial to get approved. For vincent, it would be "build a house, gather materials, make a lift and a shop chest" and perhaps whatever else you guys decide to require. This way, there's less for us to teach them, perhaps. For alice, it would be "build a house, power some machines, don't blow up your machines" and perhaps "make a cobble gen that doesn't leak"
hmm it's cool... howver i think it looks so hard from when you have nothing... it would be like "ok, i will fucking do it and then just get rid of it... moving to the overworld..." I would feel depressed if I knew I would need to get rid of my precious items that I hardly got them!
yeah. actually... since (as of our discussion here) it's in the mining world, they could always just go get it, or bring it with them when they get approved.
But yes, a /uninvite command could be a good idea, where /uninvite could only be possible for the person who already invited the person that he wants to uninvite
There used to be something that did exactly that (/rescind <player>) but for some reason (not sure why) it disappeared. In the meantime, you can (if I am not mistaken) ask sk to uninvite manually.
Yes: the /invite command only adds someone to the whitelist, I'm not sure if it's only an alias, so sk89q could go in the whitelist file, and remove the name you want to remove, and then reload the whitelist file by using /whitelist reload