Judging by Zeldo's other RP2 crafting table and not even being able to use it, we'd be better off without Crafting Table III. But holy shiz people need to learn to read stuff other than the OP, especially for small-traffic forums like this one this has been suggested how many times?
this I've used and had no problems with so when it port over i could get on the server because its gonna take a while for the rest of the mods to be ported.
Mod name: CameraCraft Mod description in your words: A mod that allows players to take pictures in-game and interact with them. Why do you want it: For decoration and awesomeness! Why would it be useful to the server: To have players share their pictures with others and would make a better decoration mod. Is it ModloaderMP or MP compatible: It uses MinecraftForge and is SMP compatible Mod link: http://goo.gl/PzXFt
Mod name: Crated Nikkolite Mod description in your words: Allows Nikkolite to be crated. Why do you want it: I have too much Nikkolite. Why would it be useful to the server: Allows crating of Nikkolite for people who have too much Nikkolite. Is it Forge/MP compatible: Forge-based mod (SMP) Mod link: http://www.mod-buildcraft.com/forums/topic/ic2-crops-plugin-for-forestry/ (underneath crops plugin)
Mod name: ChargePads Mod description in your words: A really useful addon mod to IC2 that adds pads to the game which emits a redstone signal and charges your armor as well as the electrical tool in your hand. Why do you want it: A lot of people including myself have been wanting a mod that you can easily charge your armor without putting it into a mfsu or spending a tonne of resources upgrading a charging bench for it to be quicker than the chargepad. (And this is a suggestion for the 1.3 reset) Why would it be useful to the server: It would be useful on the server for people who don't want to wait and charge their armor in a mfsu or want to make a charging booth (possible since the chargepad emits a redstone signal when stepped on.). And the the item itself isn't op since there are 3 tiers that match with the ic2 energy tiers and the recipes really reflect what they can do, HV Chargepad is an mfsu, pressure plate, 2 carbon plates and 2 advanced circuits. And all of them have an internal buffer that matches with the IC2 energy storage devices. Is it MP compatible: Yes its MP compatible ( I think ) Mod link: http://forum.industrial-craft.net/index.php?page=Thread&threadID=7892
Double posting, like a boss. Mod name: GregTech-Addon V1.20b Mod description in your words: A really great end-of-game mod that adds lots of really useful and cool high tier items and recipes, like ores/gems (it adds ruby, emerald and sapphire gems as well as iridium ore)being macerated will get you 2 so 1 redstone ore gives you 10 redstone, 1 uranium ore gives 2 uranium and so on and so forth. Just really a really useful mod altogether, but i couldn't say too much or it would spoil the mod for you all . Why do you want it: I want it because it adds quite a few tier-IV machines and items (in ic2 terms) like a IDSU (Interdimensional Storageunit) That holds 1 billion EU and is link like vanilla enderchests (so obviously there is only one link per person .), And a rockcutter with is a slower version of the diamond drill but it has silk touch on it so you can get the block version of the ore or gem blocks. A light helmet that stores energy like a solar helmet in the day time, and it uses power from your batpack or lappack when there is no light available (it only consumes 0.5 eu/t when its one.). And the list could go one.(For 1.3.2 resset) Why would it be useful to the server: I think it would be useful for the server for adding the macerating recipes to get double the output, since it would give more incentive to mine stuff like uranium and the gems (before the player gets uu and "infinite resources"). And it also adds recipes for stuff like using refined iron or bronze to makes pistons or using silver (included in the mod) instead of redstone in circuit recipes can get you double the amount you would normally get. The nice thing is that (almost) everything is configurable in the config so its easy to disable and enable things. There is sooo much stuff in the mod itself that you would have to install it and play it for yourself to experience the awesomeness for yourself. MP compatible: Yes its MP compatible. Mod link: http://forum.industrial-craft.net/index.php?page=Thread&threadID=7156
I suggested this already. And for those who think this is an OP mod, go look at the recipes and what it takes to maintain machines like the fusion reactor.
gk for great knight? this is so off-topic... so, I wanna suggest something-dust mod. idk abotu anything, but i tried in SSP and it worked so if its ported it should work in SMP too btw, it just adds some dusts that you use to make sort of "runes" on the ground and if made right have special powers. like teleport, or instakill, or quarry, or treechopping. oh and the instakill is preeetty hard to make
This sounds cool but have you got a link ? then you should know that you must check the mod with the Alice client, sk89q is not a magician, he has really huge programming skills in Java, but I don't think he has time/wants to port this mod to the server, especially in the case of client conflict that can crash everything!
Hehe, sounds fun, but from what I've read, this seems like an "overpowered plugin" so I highly doubt that Sk will add in the mod
That's exactly why I asked the link to the official post for the mod, to check if it looks acceptable, then to check conflicts and resolution myself, and to check if I can port the mod to the serve in case it is simple! (Yes I code a bit in Java... enough to port a mod)
Most likely this is what he's talking about http://www.minecraftforum.net/topic/950541-the-runic-dust-mod-aug19 .The mod itself isn't OP, but when its combined with a mod like IC2 for the uu-matter, its really easy to make anything for the runes and thats where it becomes OP when you can do the same powerful rune over and over again because of the resources you can make with UU matter. gk is gknova61's nickname, I thought even someone like you would be able to figure that out.