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Crashing with quarry

Discussion in 'Suggest + Report Bugs + Get Help' started by SoulExpression, 6 September 2012.

  1. SoulExpression

    SoulExpression OpenBase Curator

    Joined:
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    I recently built a frame quarry, and whenever I run it my client crashes. I was able to repeat it a few times over, so I opened the game with the console. I posted everything starting at the first WARNING message.

    Code:
    2012-09-06 11:15:24 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (2848, 27, -1688) 1: 59, 0, 0
    2012-09-06 11:15:25 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (2912, 26, -1676) 1: 59, 0, 0
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/base_stone.png", id: 262
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/chamber.png", id: 263
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/trunk_blue.png", id: 264
    setupTexture: "/item/sign.png", id: 265
    setupTexture: "/cpw/mods/ironchest/sprites/goldcontainer.png", id: 266
    setupTexture: "/codechicken/nei/nei_sprites.png", id: 267
    setupTexture: "/mods/jammy780/textures/jammy_lightbulb.png", id: 268
    setupTexture: "/mods/jammy780/textures/jammy_sink.png", id: 269
    setupTexture: "/mods/jammy780/textures/jammy_toilet.png", id: 270
    setupTexture: "/mods/jammy780/textures/jammy_washingmachine.png", id: 271
    setupTexture: "/cpw/mods/ironchest/sprites/crystalchest.png", id: 272
    setupTexture: "/mods/jammy780/textures/jammy_bathroomcupboard.png", id: 273
    setupTexture: "/mods/jammy780/textures/jammy_roofing.png", id: 274
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/base_wood.png", id: 275
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/trunk_red.png", id: 276
    setupTexture: "/net/minecraft/src/buildcraft/energy/gui/trunk_yellow.png", id: 277
    setupTexture: "/mob/pig.png", id: 278
    setupTexture: "/mob/saddle.png", id: 279
    setupTexture: "/gui/container.png", id: 280
    setupTexture: "/gui/inventory.png", id: 281
    setupTexture: "/armor/ic2/nano_1.png", id: 282
    setupTexture: "/armor/ic2/jetpack_1.png", id: 283
    setupTexture: "/armor/ic2/nano_2.png", id: 284
    setupTexture: "%clamp%/misc/shadow.png", id: 285
    setupTexture: "/eloraam/machine/btfurnace.png", id: 286
    setupTexture: "/gui/crafting.png", id: 287
    2012-09-06 11:17:56 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (2848, 27, -1688) 1: 59, 0, 0
    setupTexture: "/eloraam/logic/timersgui.png", id: 288
    java.lang.ArrayIndexOutOfBoundsException: 44
        at eloraam.core.MathLib.orientQuat(MathLib.java:9)
        at eloraam.logic.TilePointerRenderer.a(TilePointerRenderer.java:36)
        at ach.a(TileEntityRenderer.java:147)
        at ach.a(TileEntityRenderer.java:134)
        at l.a(RenderGlobal.java:460)
        at lr.a(EntityRenderer.java:1351)
        at lr.b(EntityRenderer.java:1052)
        at net.minecraft.client.Minecraft.x(Minecraft.java:873)
        at net.minecraft.client.Minecraft.run(Minecraft.java:750)
        at java.lang.Thread.run(Unknown Source)
    2012-09-06 11:18:38 [SEVERE] A critical error has occurred.
    java.lang.ArrayIndexOutOfBoundsException: 44
        at eloraam.core.MathLib.orientQuat(MathLib.java:9)
        at eloraam.logic.TilePointerRenderer.a(TilePointerRenderer.java:36)
        at ach.a(TileEntityRenderer.java:147)
        at ach.a(TileEntityRenderer.java:134)
        at l.a(RenderGlobal.java:460)
        at lr.a(EntityRenderer.java:1351)
        at lr.b(EntityRenderer.java:1052)
        at net.minecraft.client.Minecraft.x(Minecraft.java:873)
        at net.minecraft.client.Minecraft.run(Minecraft.java:750)
        at java.lang.Thread.run(Unknown Source)
    2012-09-06 11:18:38 [SEVERE] 45 mods loaded
    SKCraft Industrial v7.1.0-1.2.5 ("SQUASH")
    Optifine OptiFine_1.2.5_HD_C6
    Minecraft Forge 3.3.8.152
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
        mod_CodeChickenCore : Available (minecraft.jar)
        mod_BuildCraftCore : Available (minecraft.jar)
        mod_BuildCraftEnergy : Available (minecraft.jar)
        mod_WorldEditCUI : Available (minecraft.jar)
        mod_ImmibisCore : Available (minecraft.jar)
        mod_NotEnoughItems : Available (minecraft.jar)
        mod_MinecraftForge : Available (minecraft.jar)
        mod_BuildCraftFactory : Available (minecraft.jar)
        mod_BuildCraftTransport : Available (minecraft.jar)
        mod_BuildCraftBuilders : Available (minecraft.jar)
        mod_JammyFurniture : Available (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
        mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.2_04.zip)
        mod_AdditionalBuildcraftObjects : Available (ABO-0.9.1-Client.zip)
        mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
        mod_IC2AdvancedMachines : Available (AdvancedMachines_4.0_client.zip)
        mod_MetallurgyFishing : Available (Aquaculture 1.1.2 Client.zip)
        mod_BetterFarming : Available (Better Farming 2.4.0 Forge.zip)
        mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-2.1.3.zip)
        mod_ComputerCraft : Available (ComputerCraft)
        mod_CCTurtle : Available (ComputerCraft)
        mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
        mod_Forestry : Available (forestry-client-A-1.4.8.6_bc2.2.jar)
        mod_GregsLighting : Available (GregsLighting-Client-1.2.5.jar)
        mod_HelperCrops : Available (HelperCrops-4.0.zip)
        mod_HotAirBalloons : Available (Hot Air Balloons - MP Client - 1.2.5 - v2.1.zip)
        mod_IC2NuclearControl : Available (IC2NuclearControl_client_v1.1.10b.zip)
        mod_Infestation : Available (Infestation_0.1.18_lite.zip)
        mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
        mod_IC2_ChargingBench : Available (mod_chargingbench-client-1.95b-1.2.5-r2.zip)
        mod_IronChest : Available (mod_ironchests-client-3.8.0.40.zip)
        mod_Paintball : Available (Paintball_client.zip)
        mod_Pamfood : Available (Pam's Harvestcraft 5.3.8.2 (MC 1.2.5) - Combined.zip)
        mod_PowerConverters : Available (PowerConverters_Client_1.3.4.zip)
        mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
        mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
        mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
        mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
        mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
        mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
        mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
        mod_TubeStuff : Available (tubestuff_49.1.1_for_1.2.5-client.jar)
        mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.3.zip)
        mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client 1.2.2.1.zip)
        mod_PluginsforForestry : Available (PluginsForForestry_1.2dR2_Client_no_forestry.jar)
        mod_SeedManager : Available (SeedManager-2.0.zip)
     
    Stopping!
     
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com
    
    Edit: Just discovered it's breaking my levers and timers, too.
     
  2. Neonbeta

    Neonbeta Person who did stuff and things

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    1. If its breaking your levers it means your using covers and not panels.
    2. Frame quarries can be very prone to crashes, low bandwidth, quarry is too big. I'm just listing the things since I can't read the error log cause I'm on my phone but make sure your using vanilla chests because iron chests and frames cause a client-side crash.
     
  3. SoulExpression

    SoulExpression OpenBase Curator

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    Ah. That's the issue. I'm using gold chests.
     
  4. SoulExpression

    SoulExpression OpenBase Curator

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    Switched to regular chests, and no progress. I'm using a relatively small one (5x5), so I don't think it's size. Also, the levers that are popping off are coming off of cobble blocks and are not mobile. They only break when the client crashes.
     
  5. Neonbeta

    Neonbeta Person who did stuff and things

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    Hmm well I don't know what to say :/
     
  6. gknova61

    gknova61 Farbes Lover

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    Maybe get a better computer? Or a better internet connection?
     
    miopiIV likes this.
  7. SoulExpression

    SoulExpression OpenBase Curator

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    Computer's fine. it's got 16 gigs of ram and a 6 core processor. I'll give a smaller quarry a shot, though.
     
  8. miopiIV

    miopiIV Storyteller

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    Soul... Soul... Soul.... Consider Changing your Profile and Tag at all mate ?
     
  9. Neonbeta

    Neonbeta Person who did stuff and things

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  10. thtredstonegui

    thtredstonegui Youtuber

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    Yep, Frames do not like IronChests mods' chests, AT ALL. Had the same problem with my quarry. If a TBM, I suggest a MagTube deployment system. If however, a Quarry like you describe, A large chest inventory and manual transfer is the only way :/
     
  11. Neonbeta

    Neonbeta Person who did stuff and things

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    pity there's no enderchests :( thats how i did mine on gkcraft.
     
    gknova61 likes this.
  12. Joe12o

    Joe12o Moderator

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    I'd just like to point out these lines so people stop suggesting Iron Chests is the problem:
    I'm pretty sure it is just a RedPower bug. Does it cross over any chunk borders?
     
  13. thtredstonegui

    thtredstonegui Youtuber

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  14. Joe12o

    Joe12o Moderator

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    It was, but in this error log you don't see anything that has to do with Iron Chests. The two lines of the error that I quoted previously are replaced by files that have to do with Iron Chests in your error log. In this case it references eloraam.logic.TilePointerRenderer(The class that renders the pointer on blocks such as a timer, hence the reason why I bolded timers in the quote).
     
  15. gknova61

    gknova61 Farbes Lover

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    So, use a computer?
     
  16. thtredstonegui

    thtredstonegui Youtuber

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    My bad, I hadn't actually read his log, and with similar symptoms and the same block that caused the crash for me, I just assumed.
    You're right. When I look at the log, it does point to exactly what you said.
     
  17. SoulExpression

    SoulExpression OpenBase Curator

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    Well, I've kinda fixed the problem. I moved my quarry from underground to above ground, and that seems to work flawlessly.
    I wouldn't doubt it, as i have a horizontal quarry going. After a while, it started crashing even without crossing chunk borders, though.
     
  18. SoulExpression

    SoulExpression OpenBase Curator

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    Okay, it's the chunk borders. That's pretty much definite now.

    Edit: Chunk borders + any non-vanilla repeater type entity. Always shows up with a render error.