I don't like it. Too much cobble. The clock isn't centered and doesn't fit in well. The pews don't make sense. The confessional booth is trite. There's a bunch of random open space on the right side. There's too much open space in the ceiling. I'm always the hardest when it comes to criticisms, though.
A: this building has 0% cobble in it. B: Haven't seen the clock right now. C: why the pews don't make sense? D: What do you think, should a confession be like? E: I'll fill the space, maybe in 1 hour.
That's at least 75% cobble, and that's just being modest. It also shows off the clock. The pews are too long and get hidden behind the walls. The window in the center of that picture is off-center and looks odd. The roof is longer on one side than the other. That interior corner with the "curve" in it looks odd since it has a flat top below the roofline.
If you believe me or not, that is no cobble, it's stonebrick, use another texture pack . And the roof is similar on booth sides, you can't count. And the pews, you can see the front of each seat, if not (does it matter?) When I'm online with you, you could change it. I'll see if it looks Good then. Ps: who build the clock, it's nice Pps: is that Reis minimap?
Hey, what if we had our own polytheistic religion? I have a bunch of gods and goddesses thought up that would be perfect for this server.
If it's my texture pack, my bad. However, I still think it's too much of one material. And the roof of the "wings" (to the east and west) are not even. Look above the trapezoidal window.
i just have to say the window is centred its just the outline of the building is slightly off and since when are any large building projects perfectly symetrical?
Well, yeah, my problem is that it's off. It just looks rushed. Which it was. And there are plenty of large projects that are symmetrical. They don't have to be, but it's much harder to make something asymmetrical look nice.