Branching Out

Discussion in 'Announcements' started by Pathaleon, 23 September 2015.

  1. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    Ultima Online!!! XD
     
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  2. Scott

    Scott theorem13

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    It seemed like a hilarious addition to the list. While still being somewhat reasonable.
    It was that or Robot Roller-Derby Disco Dodgeball.
     
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  3. hash

    hash Covered in bees

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    I'd recommend Factorio as an *awesome* building game.

    It's not the same kind of long-lived total community thing as an skcraft minecraft server, though. Multiplayer is a feature, but it's pure co-op (no competitive features) and the progression hits the end in about 12hrs of play; it's also more purely planning and less the kind of aesthetic self-challenge possible in minecraft.
     
  4. hash

    hash Covered in bees

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    I've been thinking about taking https://github.com/thinkofdeath/steven , forking out all the usable bits of voxel/render code, and running with it to make a new game styled after our favored brands of industrial MC, but designed from the start to include competitive aspects and team mechanics. (...and at least a few mechanics that face the economic singularity issues head on with similarly scaled challenges, environmental or otherwise; in some situations this might mean leaving behind the linear costs always dictated by minecraft-style crafting.)

    But, I need Yet Another coding project like I need a hole in my head, so.
     
  5. Scott

    Scott theorem13

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    I don't know if anyone has tried it, but there is a game called 7 days to die on steam. You can do a custom server and it is multiplayer. It's pretty much a more detailed minecraft. But I do enjoy playing it with my friends when we all have free time.