I was surprised to see factorization as a definite no. At first glance it did not seem like an impressive mod to me, but after using it I can hardly imagine going without. Here are some of the reasons the mod is great: Pocket crafting table + bag of holding = Best crafting tools I have used so far. Entity free cobble and water generation (no need for block breaker cobble gens for one) Redstone energy cell and conduit, for intelligent BC power storage and transport (about time) Routers - configurable item management for multiple, complex machines, with load balancing. Edit: Not sure what I was thinking. The two crossed out lines are from TE.
Wow, Redstone energy cell is from Factorization? Damn I agree with you! Edit: Oh right, it is TE. Well I never use factorization that much D: not even the barrels, which are just amazing.
Entity free cobble generation can be done with TE? Redstone energy cell and conduit is TE? http://thermalexpansion.wikispaces.com/Redstone+Energy+Cell Routers can be done with RP2 managers?
I have to say, the point about the Crafting is very awesome, but it'll be a waste of a whole mod to add just for that, so if there was a smaller mod with that feature, then that'd be awesome, that is if you don't plan to add EE3 in the future.
The point of adding or removing mods is to balance things out. The goal is for users to to familiarize themselves with all the mods that we use while still trying to keep the mods processor friendly.
Yeah, I'm not sure what I was thinking with the first two. They are definitely part of TE. Routers are very cool though, and have a different focus than RP2 managers. Worth playing around with if you have not used them.