A new Alice is looming...

Discussion in 'Announcements' started by Development Team, 21 July 2014.

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  1. xCromyx

    xCromyx Gamer With an Eye-patch

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    We've had Steve's Carts, however because of carts disappearing, lack of overall use, and in general not offering anything another mod doesn't do I think it was removed.

    -Remove Railcraft
    -Add Extra Cells (Disable spectral whatever drive)
     
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  2. Crie

    Crie Directed by Roger Corman
    Staff Member

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    Steve's Carts and Railcraft are my two favorite mods and I use them quite a bit. I'd like to see them in the next pack, if not Carts then at least Railcraft.
     
  3. ItsAGeekThing

    ItsAGeekThing Root Beer King

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    How about...

    • Galacticraft
    • qcraft
    • Secret Rooms
    • The Necromancy Mod
    • Biomes O' Plenty (I love the ominous forest).
     
  4. Brodolon

    Brodolon Edit post Abuser

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    I dont Think GalactaCraft will be added Because of The new Dimensions. The Ram disk is already Running out of space. (or so I am Told)
    Edit: just Realized that I liked a post that suggested the Aether XD
     
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  5. ItsAGeekThing

    ItsAGeekThing Root Beer King

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    Yeah, Goodpoint.

    But it would be cool for a SKCraft Space Age.
     
  6. Popsicle67

    Popsicle67 Active Member

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    But... Blast Furnace? Coal Coke? I'm not sure it's really worthwhile removing Railcraft.
     
  7. Brodolon

    Brodolon Edit post Abuser

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    If We Do add Tinkers Steel Works There Will be another Good Way Of getting Steel. but i still like Rail Craft Although The Mechanics Are Obsolete To other mods Its still really fun to play with
     
  8. Brodolon

    Brodolon Edit post Abuser

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    Lets see if the MPT can beat Mojang at releasing Alice 1.7 before Mojang Release 1.8

    #MPTFTW
     
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  9. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    Rotarycraft is awesome! At least the power mechanics/bedrock breaker/extractor. I'd like it around but unless there's a few more really awesome endgame machines for it maybe not worth it?
     
  10. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    Perhaps dartcraft and magicalcrops? ofc super nerfed for the magical crops part....
     
  11. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    The mods that I use most from the 1.6 pack are:
    • Thermal Expansion
    • Applied Energistics
    • ComputerCraft
    • ProjectRed
    • RotaryCraft
    • Mekanism
    • Chisel
    • Microblocks
    • HarvestCraft
    • Big Fat Reactors
    • Thaumcraft and co.
    • Simply Jetpacks
    • Extra Utilities
    • Enhanced Portals
    • OpenBlocks
    • Tinker's Construct
    • BuildCraft Filler
    • MineFactory Reloaded
    • Steve's Carts (because piggy carts FTW)
    I would like these mods in the new modpack, but the buggy ones, such as RotaryCraft, can be removed.
     
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  12. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    Just read the allmighty "denied mods" sticky about dartscraft, it's over a year and a half since last edited though... just saying.
     
  13. MyrddinE

    MyrddinE Active Member

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    I am repeatedly frustrated by the constant addition of mods without a matching reduction. I would quite enjoy having a version of Alice with under 20 content mods (content mod in this case excluding things like NEI, WorldEdit, Voxelmap, etc)
     
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  14. kerjava

    kerjava husky mix

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    is that cus of the lack of fps you get with the 100+ mods or is it just the over bad mix we have been dealing with ? (by that i mean mods that don’t play well performance wise together
     
  15. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    It would be pretty cool to just have a server with nothing but a few huge mods with none of the little addons.

    IC2, GregTech, Mekanism, Rotarycraft, Thaumcraft, Thermal Expansion would be awesome to see.

    EDIT: (And Applied Energistics of course. hehe)
     
  16. kerjava

    kerjava husky mix

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    the add ons and such are what makes sk server sk server if u want the top mods go for a ftb mod pack there lots of them and lots of server for them

    other then sk him self
     
  17. xCromyx

    xCromyx Gamer With an Eye-patch

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    The draw back to fewer mods is a shorter life of the pack, Agraian Skies for example is something you can do in a few weekends, and then it's over no more quests building is nice but not everyone is a builder.

    @Fuzzy "IC2, GregTech, Rotarycraft," IC2 has been dropped form most major packs, and it likely will be dropped form ours. That said Rotarycraft is buggy as shit, Gregtech takes 5min to load by itself now, and the way he forces players to spam machines to expedite progress is not conducive to a server play style.

    Note: This are my own thoughts and opinions and do not reflect on any final say from the Mod Pack Team.

    Also u wuv dudu.
     
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  18. Tonius

    Tonius 555 Eternal Server Error

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    Not even kidding. Even though it happens only after updates and when starting fresh, GregTech has now grown to a point where it needs at least 3 minutes by itself to get the 14 thousand lines of config options ready and to fill the Ore Dictionary.
     
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  19. LordRedstone

    LordRedstone Best Coder 2k15

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    I agree that we shouldn't even bother with GregTech or IC2. Both have fallen into disuse and I don't think anyone on 1.6 really used them. Stick with TE, add more RF / MJ compatible things, like MPS (maybe?), Big Reactors, possibly Ender IO (I love the concept of multiple pipes within a block) and probably AE2 (Which I really like the look of).
     
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  20. Pathaleon

    Pathaleon Forum & Server Administrator
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    Its a real shame with GregTech as he seems to making great additions in 1.7 It is not feasible to install GregTech on a server that contains much more than about 10 people with the same hardware that we run alice due to its incredibly intensive nature.. it will be missed!
     
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