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A kind of "stripes" between blocks

Discussion in 'Suggest + Report Bugs + Get Help' started by BranderoS, 13 March 2014.

  1. BranderoS

    BranderoS Moderator

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    Hello,

    In the morning I changed my Minecraft settings from the Intel graphics thingy to my Nvidia GPU
    (Nvidia GeForce GTX 760M on notebook)

    I changed because the FPS, from 25 to over 100


    When I was mining nothing was wrong, but when I came back, there were a kind of "stripes" between almost every connected block.

    Disabling better grass & leaves did not work.


    I'm afraid that this is an issue from my GPU settings.

    What setting should I use?
    (I hope you can see it on this picture)
    2014-03-13_14.17.13.png
     
  2. Machir

    Machir ._.

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    I'm not sure but I think they are indicators of chunks or such. Just check keybindings, I think it was something with F1-F12 if I remember correctly. That might fix it.
     
  3. BranderoS

    BranderoS Moderator

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    These are no chunk indicators, this happens with every block
    Look at this: 2014-03-13_16.44.48.png
     
  4. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    I am not sure, but I've had something similar a long time ago. Something with your graphics-card (not something bad, just configuration) Try toying around with the default settings a little, it might help.
     
  5. KiofKi

    KiofKi New Member

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    If you cant fix it, just imagine you're the chosen one and can see the structure of the matrix we all live in. Might help.
     
  6. Tonius

    Tonius 555 Eternal Server Error

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    I think I have seen this before. If I remember correctly, you need to go to your graphics card settings and turn anti-aliasing to 'application controlled' or something similar.
     
  7. sk89q

    sk89q Administrator
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    It looks like an artifact with anti-aliasing. MC doesn't handle anti-aliasing very well out of the box.
     
  8. BranderoS

    BranderoS Moderator

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    I also had this problem in Vanilla MC, Fixed it there with turning on Anisoptric filtering (which is a huge cost in fps though, now trying to add sk to nvidia to stay a away from standard settings, because they are based on an another game)