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Well, tell that to GregoriusT and see what he says if you're so against it modifying other mods recipes. I on the other hand would love to see...
As most people have said but what most people do not know; Is that gregtech modifies the block breaker from RP2 to be at least 5 times harder to...
Since i was the one to suggest removing advanced solars for compact solars, the reason i did was because of the gregtech modification to solars...
Ah, okay. Fair enough. You crossed out advanced power management instead of advanced solar panels. And I would also like to put the...
Can I ask why the gravitation suit mod not up for consideration at this time? And it would be better to use compact solars instead of advanced...
I like the "slower than 72% of AU" part :O
Ah okay, sorry. My bad.
Don't you think that if you do it that way, that it'll take too long to decide?
[IMG] Very l33t
So my question is How the **** can all you guys look into the future and see that EE3 will be exactly the same as EE2?
Just the issue of gregtech modifying the recipe of what should be "beginning machines" like the macerator. And the basic machines that thermal...
+1 to agreeing with mad.
Yeah, even though that is true that they scale with power input, you could also argue the fact that would wouldn't have enough BC power at the...
So?, I don't see your point?. Thermal Expansion is geared towards BC power and not only give a player an incentive to go towards the BC power...
And also, a suggestion would be to add Compact Solars but turn on the Gregtech hard recipe for solar panels. Therefore is would be much harder to...
What the hell does TE have to do with IC2 basic functionality and gregtech hard recipes?
Woooooow, look at all you little bunnies making this thread nice and long without me :p I won't go into too much detail about my thoughts but yeah...
I don't know if i said temporary or not but i'm not going to listen to the podcast to check since i hate my own voice. But either way, it would be...
I wasn't talking to you.
It would be free, since it's a "3rd party" mod and not sk's there would be no way to add a cost to it unless he were to modify the mod itself to...