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That was pretty much it. I worked on it for a little while when you took time off from minecraft, but there was not enough interest in staffing it...
It takes a lot to impress mommies fancy boy. :p:p:p
As long as I can pour a UU moat around my iridium castle, I have no problem with any of that.
Damn, we have to install it too? There's always a catch. :p
It's from an Atlantic article.
Merry Christmas everyone! [IMG]
Metallurgy is a nice mod, but it's not really a good fit for an industrial server. It's not a technology mod, so all the ores lack any significant...
Update: Ovals work pretty good, until you turn. Then the differentials go to work, and you'll wish the car was stocked with a couple barf bags.
I was just out driving, and was thinking the same thing... about round wheels. They are way overused, and just not fun anymore. I'm going to come...
The only reason I was ever interested in a player-run currency was that the server did not already have one, and the staff did not seem to want to...
Can I get that on a button? ;) Well, here's the next best thing. .| .| .| \/
Agreed. With CC, even if you are able to secure the system from fraud by buyers and sellers, participants still must extend trust to the exchange...
Never saw the video. I think it was uploading/processing for a very long time when you posted before. The problem with building a currency...
It's only too complicated when you try to get others to do what you won't. How about you show us what you can do?
I don't think we ever checked, but the idea was to use misc peripherals to get information from trade-o-mats, and then display that on a directory...
That would be a nice mechanic.
Disabling the dialing device would make portals more analogous to teleporters.
Hoping we'll get some spawn build guidance. Look'in at you afk89q. :-P
Yes Mad. A global market is not a good idea. Part of the fun building the shops and seeing what others come up with.
Fair enough, but travel and the risks it posses are one of the things that make a survival server interesting. When travel is a challenge, players...