Alice 1.7 spawn discussion

Discussion in 'Announcements' started by sk89q, Jun 18, 2014.

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  1. LordXyroz

    LordXyroz *insert ridiculously long title here*

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    The modpack that will run for 1.7 will probably consist of quite a few mods and alot of them heavy mods. But the code for everything (including forge and other baseline stuff) might be polished and the perfomance might increase for people, if done correctly ofc. If there will be machines and jumping things and everything, then we need to make sure to spread it out and don't use too much of it. A little isn't that big of a deal (I hope).

    If some kind of sci-fi theme is chosen, perhaps we could have that all the first-time joiners will have to go through a wake-up from cryosleep and do some basic exercises to ensure they are ok. Would be amazing to pull off, and an amazing 1-time experience :D
     
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  2. Popsicle67

    Popsicle67 Active Member

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    The most important issue for me is navigability. We could have the prettiest, coolest, awesomest spawn around, but if I keep getting lost, I'll hate it with a burning passion.
     
  3. MyrddinE

    MyrddinE Active Member

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    A reason for my desire to have a hillside, open air spawn. Harder to get lost when every street offers you a view of the rest of the city.
     
  4. Talons1337

    Talons1337 I am a build team

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  5. ghostpotato

    ghostpotato The Crimson King

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    I know a castle is a really cliche idea, but Anor Londo from dark souls is what I'd go for. Its a huge castle city that is situated in a large mountain basin. Here's a picture
    [​IMG]

    It's got some really cool things in it like a huge spiral staircase structure that moves up and down as an elevator to different floors, and a huge painting in a cathedral that you can get sucked into and go to the painted world of Aramis.

    So yea, thats mah idea :)

    Edit: Also, we could build a couple other cool dark souls locations and have bonfires, like in the game, and use them to teleport between them.
     
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  6. Brodolon

    Brodolon Edit post Abuser

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    Ghost potato's thing looks cool but i think its to similar to Greenwell
     
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  7. MyrddinE

    MyrddinE Active Member

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    Navigating castles is difficult. Multi-level makes maps difficult. You can't see where everything is from any vantage point. It makes a pretty scene, and a great base, but not a practical spawn in my opinion.
     
  8. xjugx

    xjugx New Member

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    drop down from a spaceship into a futuristix town/village/forest?
     
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  9. Talons1337

    Talons1337 I am a build team

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    This man brings logic to our world
     
  10. xjugx

    xjugx New Member

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    or mabey a dig site and you spawn in the thing pharoahs are in. Yeah
     
  11. kerjava

    kerjava husky mix

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    what kind of system do you have and perhaps a more distributed spawn would work cus its not all in one place it should lagg less
     
  12. xCromyx

    xCromyx Gamer With an Eye-patch

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    Spawn is a skyblocked tower gl getting out of it :D
     
  13. Brodolon

    Brodolon Edit post Abuser

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    You Guys already built or have started on spawn?
     
  14. sk89q

    sk89q Administrator
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    We have started.
     
  15. callum

    callum anouk8

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    im going to suggest an underground city that hangs from the ceiling
     
  16. Elfen

    Elfen New Member

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    I'd make something unique. Uniqueness and simplicity is the key in my opinion. Why not try a city under mountains? Maybe a dwarven theme? Or a city above the clouds. The more unique the better the first impression players will get of the server and more players are likely to stay.
     
  17. iamweirdie

    iamweirdie Active Member

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    Hi Sk89q, it's been a while since i've been on. Maybe a year :p

    Anyway, I'm interested in designing/redesigning the university zone, and if possible, i would like to accommodate the aesthetic style of alice's town. is it still an underground idea? overground? rustic? modern? would you like the university to have a signature look or a blend-in?

    I am also particularly inspired by the capabilities of Bibliocraft and would like to try implementing some into the design.

    -iamweirdie
     
  18. wolvencodist

    wolvencodist Linux learner

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    hey what about an open air greek city with lots of quartz, lights, and mysterous shops/portals to random places
     
  19. Talons1337

    Talons1337 I am a build team

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    Informations:

    (delete this if not ok)

    Current builds: We've done lots, we have a town and a gigantic cave (reminds of wieliczka), and some temples and stuff.

    Also pls no more greek builds.

    And there are currently no mods, it's all vanilla.
     
  20. Brodolon

    Brodolon Edit post Abuser

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    What theme have You decided on?