Time for another update! Today we bring you the following: MAJOR CHANGES: Flaxbeard Rock Smasher now multiplies ores 3x! Flaxbeard Thumper automatically smashes ores AND 3x's them! New quests for mail - check your quest book! (Thanks Forestry!) Read *this* if you need help Added a way to get jetpacks! Re-enabled the Galacticraft lander so you won't lose your rockets and such anymore FIXES/UPDATES: Modified auto-farming quest to be more rewarding Decreased the damage from suffocation in space from 2 to 1 De-Greg'd many more recipes Added a default servers.dat (new players don't have to type the IP) Updated SKCraft Shenanigans Fixed the coke oven quest Various minor quest fixes Oorah! -LG
It's given me 3x every time since the update clearly you're doing something wrong When did you try it?
Yesterday. I done it exactly as wiky said... So my setup was Flash boiler > pipe > 2 rock crushers in middle i had hopper under place where u put ore i set breakers to crushing ... I placed Zinc ore > got 1 dust Will try it today again
Why is flaxbeard getting so much special attention. I think it is unfair that a fairly cheap mod can be used to give you x3 your ores, while much more complicated machines such as the Pulverizer or Macerator, or even the Industrial Grinder only give you x2.
Because if some players don't like the mod you force them to go through, you might as well force it even more by making parts of it more powerful than other mods.
So you're comparing: Automating the Pulverizer/Macerator/Industrial Grinder versus Automating Flaxbeard Are you seriously saying that Flaxbeard is less complicated? You said it yourself that automating Flaxbeard was impossible, so I'm pretty sure that's not the case. Flaxbeard is by far the hardest mod for most people to automate, even though the Redstone circuit I showed is fairly straightforward. That's also why people don't seem to like it: because it's literally impossible for them to figure out. Flaxbeard is easy to get into, while hard to master. It's not like we're back to old Alice 1.2.5 days where you had to build something like the following to build an item/armor auto-charger: (Not that I didn't enjoy it.) Aside from a few vocal people, everyone else seems to enjoy it (or at least are indifferent). If you are trying to hit the same milestones that you hit in the previous Alice packs as fast as you can, then you're going to have a bad time. The pack is intentionally setup to penalize people who only want to stick to what they know, because they'll get stuck doing it the old way that has been rendered inefficient. After I stopped working on the modpack, each pack slowly became carbon copies of the previous packs anyway. Do you suggest just repeating every Alice after 1.5? Just a collection of the same core mods with no changes to progression? Besides all of that, the progression has eased people into the game much better. The server runs practically perfectly (other than the occasional spike), and is running (after some of my changes) possibly the best it ever has since Alice 1.2.5.
Yay sk still have old pictures ! :3 and also thats why there is re-fresh alice but it also gettind easier and easier which i dont like if you add recipies on one tier dificulty just let them here . Only thing what needs NERF is infernal mombs lifesteal Other than alice 1.2.5 was so much fun that days and even everybody was complayining that is hard they also enjoyed doing it. But hey.... Just make npc to gibve u gravi armor at spanw .. no just kidding Edit: I just like game to give challenge and i really like that we even fear zombies now !