City [1.3 Alice] New Vespucci

Discussion in 'Projects' started by SedanrA, Aug 20, 2012.

  1. SedanrA

    SedanrA Member

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    The core plots are meant to be big enough to hold huge mansions with parks around them, I think 8x8 chunks is a good size for that. However, the more I think about it, 12 plots seems to be too much, which is why I am working on a design with only 8 plots right now and that might still be too much.

    There are two strong points for free energy, first of all it is really cool and makes the city a lot more attractive and secondly it will hopefully keep a lot of people from building their own energy generation. Before I started this thread we already discussed a ban on massfabs and the problem I see with that is that people should imho be able to use the free energy as they wish. A ban on personal energy generation, or a strict ruleset on that matter sound like better options to me. Lag is definitely something we need to keep an eye on and we are aware of that.

    Along with the city we will run a massive mining operation. Part of this will be to mine out the entire city aeria beforehand and running frame quarries in t he mining world as well. Not only will that provide the majority of needed materials but also provide massive amounts of uranium. We will use the uranium with 2 kinds or reactors: Breeder reactors will basically octuplicate our uranium income and high efficiency reactors (4.39 efficiency, 48 uranium config = 2020eu/t) will squeeze every last bit of power out. Considering that you need some uranium to breed, you get about 3.9 efficiency, which results in 31.73 million eu for every single uranium ore.

    The reactors we will be using will produce 404.000.000eu in one full circle (10.000 seconds or ~2.8hrs). For the mfsus we plan on making an automated mass crafting station. How many? 1000.
     
  2. Neonbeta

    Neonbeta Person who did stuff and things

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    :p
    Are you positive you can run a reactor with that high efficiency and make sure its not going to blow up?
    You. . . . ass, . . . .you always like them in big amounts don't ya? :p
     
  3. miopiIV

    miopiIV Storyteller

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    If you guys need any designs (houses, canalization, streets, specific items...) Feel free to ask me and I will design some :D

    Also:
    What about automated crafting for individuals? Will those 1000 Automated crafting stations stay? If so that means (considering on average 20 people on the server) 50 Automated crafting stations per-capita. Maybe dedicate only 10 to each citizen, more for the guild etc. But also have a constant output of resources such as food and such.....

    I gave the map a close look, seeing if i can make a "in detail plan" of it... The roads are TWO chunks wide yes ?

    (>Side note did anyone else notice that this is a communist city ? I mean, Energy, Food, Ores, all these things are provided by the "government" at hand.)
     
  4. xXwireXx

    xXwireXx just a member

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    very large plots for the guild members *cough*dictators*cough* :p

    no nuclear because of lag or explosions?

    ok nice, good luck!

    can i claim my plot when i live in the city or is it all claimed by the city owner. cause if i can claim my own plot the plots must be made out of chunks and not just 16x16 areas.
     
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  5. xXwireXx

    xXwireXx just a member

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    yup i think they will provide a skin as well xD. so we will all look the same
     
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  6. miopiIV

    miopiIV Storyteller

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    Actually I really like this idea.... also here you guys go: http://www.garrettbartley.com/graphpaper.html This is the website I was looking at more recently, it's really handy if you want to plan something detailed.
     
  7. Kirazy

    Kirazy An idle texturer

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    It's one thing to regulate what sorts of Energy generators people can make, and that's something that's necessary when you plan something this large with this many people. The simple fact is that certain forms of easy energy, active watermills, CASUC reactors, generate enormous amounts of lag when you have a set for each person.

    So yes, I can understand saying you can't build this, this, and this type of energy.

    But generating all the energy centrally and shipping it to people... :C

    You could not meet my energy needs. *_*
     
  8. Teublyster

    Teublyster Active Member

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    Yeah... We're not stupid :p Thats the whole idea behind the 16x16 areas.

    Oh really... kekeke...

    Both.
     
  9. Kirazy

    Kirazy An idle texturer

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    Nuclear doesn't explode on Alice. The generators vanish, but that's about it. No craters.

    And they only lag in bucket-systems, which are necessary for your high-yield reactors.

    This City is the perfect case for why Alice should have CompactSolars. We don't have them because they would be exceedingly powerful for their size, and yet they are the perfect solution to the lag problem that would be generated trying to feed reasonable energy to a city of this many people in such a compact location.
     
  10. Teublyster

    Teublyster Active Member

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    Not completely complete info. The nuclears still cause player and mob damage. If we get villagers running around, we cant have a reactor killing us all every 3 days :|
     
  11. Kirazy

    Kirazy An idle texturer

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    If you can make 1,000 MFSU's, you can encase your reactors in reinforced stone. And since Reactors won't blow blocks, you don't need to worry about player/mob damage.

    You can make that a requirement for anyone's reactors. Reinforced stone is not that expensive.
     
  12. xXwireXx

    xXwireXx just a member

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    just a question: how do you keep this city active? cause i think that because of the free energy starters will build a small house. then use the energy to quickly make there own ic2 stuff and move out, leaving the house empty:( .
     
  13. miopiIV

    miopiIV Storyteller

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    The Community Initiative... Why leave a town if it is fun to be in it ? Also who would be that immature to do such a thing.....

    Also, I just spent some time at C9, I would like to build a Disco/Bar idea in the town, working on it now just for fun...
     
  14. Teublyster

    Teublyster Active Member

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    Well guys, one thing you need to keep in mind: Its a while till the update still :(
     
  15. miopiIV

    miopiIV Storyteller

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    In the long term it is quite beneficial since it gives us time to plan everything out properly, instead of jumping into a project...
     
  16. xXwireXx

    xXwireXx just a member

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    well some people just don't want to live in the city because they don't want to be bounded to rules. they will however take advantage of the city to gear up

    yes a good plan is half the work. because there are almost no surprises when building.
     
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  17. SedanrA

    SedanrA Member

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    REMINDER: The first 2 posts are edited frequently, be sure to keep an eye on the updates.

    We will :D
    Not 1000 crafting stations but 1000 mfsus crafted by crafting stations, because crafting mfsus manually is a real pain. We might add workshops with automated craftign stations anyone can use, but the shops(and resturants), which are hooked up to a huge net of on-demand crafting stations, are supposed to replace crafting for the citizens. Instead of gathering stuff and configuring the public craft station you just go to a shop and buy whatever you need.
    Some roads are 2 chunks, most are 1 chunk, but this map is not final in any way. Actually, its already outdated and it did not even contain any public buildings. Its only purpose was to give you an idea of the size and general structure of the city.
    The only free thing is the eu budget and people will be allowed to use the public buildings. Everything mined by the cities quarries will belong to the guild and be used to build the city. The guild will act as some kind of government, though.

    Yes. It needs slightly more than 7 ice blocks per second. Also, thermal monitors are awesome and you should allways use them when operating a reactor.

    No, everything will be claimed by the guild. When you get accepted, you can pick a free plot and you will be added to the respective chunks friendslist. The city will also match the chunk grid so people will get the rights that match their land perfectly.

    As I said before, this is an important issue and we will have to discuss this throughly before starting the city. The free energy you get is meant to enable you to run all your normal machines for free, without having to worry about energy generation. Because of the limited space you might not want to build your main base in the city anyway. There is also the option to contribute to the city enough to get into the upper ring. 128eu/t is nothing to laugh at and will, with scrap, give you one uu almost every minute.

    Disco(s) and Bar(s) are a good idea and fit into the market perfectly. Also, as soon as the city has progressed far enough, we plan on frequently having special events to keep the city life fun.
     
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  18. Rahau

    Rahau Friendly Neighbor

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    This is going to be after the reset, right?
    Just making sure.

    Also, great idea sign me up. I'd love to help with public works, I love using the block cutter.
     
  19. Tama63

    Tama63 Sir Porkchop

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    Regarding Crafting Stations, Logistic Pipes has been promised to come out SMP, when buildcraft 3 does :3 so maybe, put items in a chest, then request from a library of common industrial recipes.
     
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  20. Teublyster

    Teublyster Active Member

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    If Logistics Pipes comes out for SMP ill be on it like i want to have sex with it. Just leave that to me... o_O
     
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