Hello SKCraft Community I was wondering if you are willing to help me out, I am writing a research paper on how MMORPGs can affect academic performance (Yes Minecraft is considered an MMORPG). Could you please fill in the following survey: https://docs.google.com/spreadsheet/viewform?formkey=dFBXamtjZlNzWE5jdlhDQVBXckRZQlE6MQ#gid=0 Also what is your opinion on the subject ? If you want to read my introduction here it is: Spoiler Teenagers seek ways to get their minds off of their work. I see teenagers play sports or go outside, but, I recently noticed a new trend that has started to grow exponentially: Computer Gaming. A game that is played on computer is defined as a form of competitive play which is played according to rules and decided by skill, or luck. In most games the player has to achieve a final goal or reach a certain point in the plot of the game. The most widely form of computer game is the “MMORPG” (Massive Multiplayer Online Role Playing Game), this form of gaming is different than normal games because the player creates a virtual avatar of himself in the game. This virtual character can evolve, achieve goals, look differently than others, and there are a lot more aspect that I will explore later on in this essay. Yet what I believe is the most important part of any MMORPG is the “Multiplayer” aspect of the game, this aspect gives the players a form of virtual social interaction where they can talk to each other around the globe and share their gaming experience. Not only is there a social aspect but there is also a competitive aspect, the competitive aspect of multiplayer games compels the gamers to stay ahead of their friends to give them something to show off. Because MMORPG games require some degree of undivided attention, players cannot study or work while playing this sort of game; this means that if anyone were playing this game it should be set aside from work. Sadly some teenagers prioritize games in comparison to their academic performance because they feel the necessity to advance further into the game rather than studying. The reason for such a behavior is because the games are specially developed to persuade players to play more and in some cases to spend money on the games at a certain point in time. Another very important effect of gaming is the emotional gain to players, most games are developed in such a way that they grant players an accomplished feeling once they complete a task, the longer and harder the task the more the satisfaction when it is achieved. This emotional part of the games is what I believe leads gamers to set aside priorities such as work and other important tasks and spend their time playing games. Yet there is also another, more positive, side to gaming: A research by Jane McGonigal showed that teenagers and even adults who play “role playing games” are more successful in life then people who don’t. This is because people who game can theoretically put more effort into challenging task they are given in real life because they did it before while playing games. Also the theory of undivided attention comes back into the positive side of gaming, because gamers trained themselves to concentrate on one goal for (sometimes extended) periods of time they are theoretically more capable to focus and to work harder than people who play games.
I truly disagree with your intentions. Why in the world would you want to our parents name and email address? if its just for some shitty research, thats going way to far even if your intentions are true ( which i doubt they are). I would suggest you do not use that survey since its asking for personal info which you don't need to know..
Yeah... so not filling that out. I will say however that MMO's can have both positive and negative effects on academics. Obviously MMO addiction would lead to not completing other life necessities such as homework and in some cases even going to school. (Too many kids now a days skip class for beta launches and stuff) On the positive side it can open your mind up to all sorts of new cultures since the games are typically open to all regions. They can also require you to learn basic principles about economics, math, science, and the way certain things work. For instance there is a teacher that is trying to adapt Minecraft to be a teaching tool in the classroom. I personally learned quite a bit about how supply and demand and economics work from RuneScape. I also used spreadsheets and such to make plans for leveling and the like. In addition MMO's can teach you organizational skills.
Yeah, i heard about Minecraft teacher. They even have their own custom mod so that you can teach your students too! But, vanilla Minecraft isn't the best for learning basic principles (floating dirt, cobblestone, etc.). But with mods, it's a pretty good learning tool with Redpower logic (you can of course do in vanilla), Redpower control, and such.
You do realize that I clearly specified that the personal information WAS NOT something you had to fill in....
Yes I did, but still there is a number of reasons you didn't need to put those questions in your survey.
It's just to further verify that you aren't a troll or a AI, But its not a necessity so I don't see what the fuss is about.
So you need to our parents names and email addresses to verify that we aren't a troll or an AI?, your logic is fucked up the ass. Next time just leave everything involving parents out of the survey.
It's a small-time survey, meaning you need not worry (much) about things like that. Even then, an 'AI' or 'troll' could simply do that survey thousands of times, filling out those fields using say, idk fakenamegenerator.com? It's not like there's a captcha or anything (no, i am not suggesting that you put one). Everything involving personal information.