Mod Requests

Discussion in 'Alice (Minecraft)' started by famerdave, Jan 6, 2012.

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  1. Neonbeta

    Neonbeta Person who did stuff and things

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    DUDE, Stop, seriously. You made your point but you dont need 4 posts side-by-side to prove it. Edit your first post to include the "Edits" and please don't make a separate post in the thread please.
     
  2. Overloaderdave

    Overloaderdave the most n00bish person ever

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    also put a diamond block down make it seperate break little blocks=PROFIT...
     
  3. Neonbeta

    Neonbeta Person who did stuff and things

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    Don't you just wish that would happen.
     
  4. Overloaderdave

    Overloaderdave the most n00bish person ever

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    ikr-but lag and unloading chunks OR a server restart due to crash might cause this....

    it could happen-one mini block=one large block... mini blocks must be DENSE-and gold would turn into a black hole pretty much. trololol. why does trololol become Trollope?
     
  5. Neonbeta

    Neonbeta Person who did stuff and things

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    I guess its pretty hard to detect sarcasm through messages, that would NEVER happen it would be patched long before the mod would be released, AND even then that would just be another reason for sk not to add the mod tyvm.
     
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  6. Overloaderdave

    Overloaderdave the most n00bish person ever

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    you are right, but what about the amount of data and stuff if oyu had obsidian pipe and stone pipe in a mini block? the insane items... but it would be useful nethertheless

    edit:removed some junk off-topic... you wouldnt want to know about my birthday;thats so off topic.
     
  7. xXMadNessXx

    xXMadNessXx Beware of the MadNess

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    I think this is why it is not compatible with other mods.

    And thanks for, atleast once, remove senseless off topic talk.
     
  8. Kirazy

    Kirazy An idle texturer

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    Huh, no. The mod just wasn't written from the beginning to be compatible. It's one of their goals to make it compatible.

    Having another server with Gulliver's and Little Blocks, with, say, a restriction on how far out from spawn you can go could be a LOT of fun. Since you can be giants, or itty bitty people. Lots of potential there. Would need to be creative, imo...

    Me and Tiffy setup a quick and dirty server to play around with it. It is buggy, unfortunately, but that is what you get with beta-mods. Lots of fun though. :>
     
  9. Neonbeta

    Neonbeta Person who did stuff and things

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    Yeah it would probably be very fun to have the mods on the server but there probably would not be very good compatibility with forge, none-the-less it would be fun to try.
     
  10. Kirazy

    Kirazy An idle texturer

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    They're not compatible with Forge at the moment. Like I said, a new server entirely. It's a trippy experience, being that small. And little blocks means you can build at 1:8 scale, and Gulliver's lets you BE 1:8 scale.

    You can have little villages of miniature players. 83
     
  11. Neonbeta

    Neonbeta Person who did stuff and things

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    Dayum now i feel like installing the mods to try them again ≈_≈ ,

    I would really support having a sevrer wither just those 2 mods xD that would be awesome.
     
  12. Andygame

    Andygame Ruler of the stuff

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    Mod: Mine and Blade
    Description: adds extra places for things (the mod weapons, torches, pickaxe etc) extra weapons and blocks ( banners) and armour.
    i want this mob because I as a noob always die with my crappy iron sword as of right now. these weapons and new armour will help me because I used this mod in my singleplayer.
    Others might need the extra space also and the new weapons/armour/and the banners for decoration.
    Probably.
    Link:http://www.minecraftforum.net/topic...until-i-get-my-motivation-back/page__st__4680
     
  13. thtredstonegui

    thtredstonegui Youtuber

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    Quote from the very same page you linked:
     
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  14. Neonbeta

    Neonbeta Person who did stuff and things

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    • Mod name: Logistics pipes 0.4.5.67
    • Mod description in your words: A great buildcraft addon that adds a bunch of cool a very useful logistics items to the game such as the the crafting logistics pipes and the requester logistics pipe.
    • Why do you want it: Its been long waiting for it to be SMP and now that it is and is ported to bukkit I would love to use it on a server.
    • Why would it be useful to the server: I'm going to be honest I can't really think why this would be useful to the server, but I know quite a few people have been waiting for it like I have so I hope thats good enough.
    • Is it ModloaderMP or MP compatible: Yes it is MP compatible and it is ported to bukkit so yes.
    • Mod link: http://www.mcportcentral.co.za/index.php?topic=3316.0
    • P.S: Also a BC3 SMP bukkit port http://www.mcportcentral.co.za/index.php?topic=3314.0
    • Mod name: Gravitation Suite
    • Mod description in your words: This is a great mod addon for IC2 that adds 2 OP piece's of armor that are balanced out by their crafting recipes.
    • Why do you want it: I want it because I have it on SSP and I think its such a great and useful mod that upgrades 2 already existing pieces of armor in IC2
    • Why would it be useful to the server: I think it would be useful for the server because some people on the server are at that point where there isn't much to do and they have everything and I think this mod would be useful for them since the recipes are so expensive that they would only really be available to craft by people who are that that point on the server.
    • Is it ModloaderMP or MP compatible: Yes it is.
    • Mod link: http://forum.industrial-craft.net/index.php?page=Thread&threadID=6915
    Don't hate me >.<
     
  15. DonCoyote

    DonCoyote too many crabbes not enough time

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    • Mod name: Extra Bees
    • Mod description in your words: Extra Bees does more than just expanding on the number of possible bees (which include mob bees and other awesome specialties such as lightning) that can be discovered or bred in a balanced way. It adds multiple machines to the game that allow for wealthier players that are also accomplished apiarists to spend resources/time on improving their bees in new ways to better suit their needs and also adds a 'sink' for all those drones that litter your base after only 10 or so breedings. Plus a lot more without being OP and any bee can be turned 'off' via config.
    • Why do you want it: I am a huge fan of bees as are many other members of the server but forestry is a big mod and whilst the complexities/mechanics of bees are a great addition they have the potential to be taken a lot further. I am sure many beekeepers once they start to succeed in their craft start to realise that the 'endgame' bees are not really that amazing especially when you look into a mod like this. They are incredibly useful but lack a certain 'coolness' that this mod brings in and the introduction of features like 'gene-splicing/sequencing', 'acclimatising' your bees and having an 'apiarist databank' to better track the evolution of your bees and the machines required to make this all possible really bring the bees into the industrial/technical age which fits perfectly with our other mods. In fact most of the new bees are designed around IC2/RC/BC and forestry obviously.
    • Why would it be useful to the server: There are a lot of apiarists on this server and after not too long whilst beekeeping remains incredibly useful it soon enough becomes a mechanic that you automate and then ignore. This mod allows beekeeping to extend much further in terms of both fun and difficulty and the rewards whilst challenging to acquire would allow the creation of awesome machines and multiplayer 'games' for those so inclined to build in this manner (much better mob arenas for instance) with the addition of certain mechanics like the ability to breed (after much time) 'mob' bees that act as spawners whilst breeding. It also gives all those apiarists on the server a much more rewarding and challenging long-term goal to achieve with their beekeeping and makes bees more valuable. I feel that people would be less inclined to just give away good bees if there was a 'sink' to pour them into to create better bees. Whilst sharing is nice beekeeping should be a relatively long process and as more players become accomplished apiarists and with the sheer number of drones that beekeeping produces soon enough even really good bees will have almost no real value. This mod will help balance that devaluing in a multiplayer scenario by giving excess bees a use.
    • Is it ModloaderMP or MP compatible: certainly multiplayer compatible not sure if it also needs to be modloaderMP but I couldn't find anyone with conflicts on the thread
    • Mod link: http://www.minecraftforum.net/topic...ra-bees-132d-revolutionize-your-bee-breeding/
    • pics:
      [​IMG]
      [​IMG]
      [​IMG]
      cream your jeans yet?
     
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  16. thtredstonegui

    thtredstonegui Youtuber

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    This mod requires BC3 as you have stated, and as such all mods utilising BC need to be built for BC3, which by default, they are not. (e.g. Forestry, Additional Pipes, Additional Buildcraft Objects, etc)
    Here is a link for the BC3 Forestry Port by the same person: http://www.mcportcentral.co.za/index.php?topic=3315.0
    And here is the link for Additional Pipes for BC3: http://www.mcportcentral.co.za/index.php?topic=3333.0
    As far as I am aware however, unless there are ports for the other mods (only ABO, I think), we would be unable to update to BC3 for Logistics Pipes.
    Unfortunately these mods are unstable also, and may impact the server's performance.
    WANT. NAOW. Quantum Suit Chestpiece + Jetpack + Lappack equivalent? Count me in!
     
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  17. Andygame

    Andygame Ruler of the stuff

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    just YES GET THIS
     
  18. Andygame

    Andygame Ruler of the stuff

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    damn
     
  19. SirBrodzik832

    SirBrodzik832 SiR Member

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    • Mod name: Equivelant Exchange
    • Mod description in your words: I think everyone knows what this awesome and helpful mod is!
     
  20. 1770749

    1770749 Insert name here.

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    No. Just No.
     
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