yesterday i was modding a jar and i decided to use sk89q's magic launcher instead of doing it manually it worked but when i renamed the jar (back up archive reasons) it didn't work also when i used a different launcher i am guessing its cause the launcher compiles it before it runs each time so i was wondering is there a way to it make it stay complied / write a jar sometimes i break stuff and was to use a back up =/ is it possible to add a way to do this or is this already implemented thanks . -fx-
you dont need to backup the .jar, because sk's launcher doesnt even modify the actual .jar, just inserts them into java when java loads the jar, and if you do screw something up you can just uninstall whatever it is in the addon manager and everything should be right as rain
If I understand correctly, you are asking if the launcher can create a jar from the mods you selected to load. Is that right? If so, the launcher currently does not support this. I don't know of any launcher that can do this (though my knowledge is limited in that area). I recommend that you install mods the "traditional" way to get a jar.
thanks tex yeah exactly what i wanted looks like i am doing it old fashion way still xD would be nice to implement hint* hint* =P oh well thanks for help . @magi1053 while i understand what your saying it dose not work for my needs.
My pleasure! I wouldn't be surprised if there was a "mod packer" utility of some kind. Actually, try this. (or something similar)
checked it out i think it only supports texture mods like shader etc i can do it manual no problems tho it was nice having everything done in 1/4 of the time, Evan if it only lasted only till i moved and renamed it xD thanks again for help tex -fx-
Another option for modding an instance of minecraft.jar would be to use MultiMC its really easy to use so have a quick look at it.