Chunk registration for Alice

Discussion in 'Announcements' started by sk89q, Jul 8, 2012.

Tags:
  1. gknova61

    gknova61 Farbes Lover

    Joined:
    Mar 17, 2012
    Messages:
    1,238
    Likes Received:
    350
    What you talking? I'm always at Club 9.
     
  2. bb010g

    bb010g New Member

    Joined:
    Jun 30, 2012
    Messages:
    3
    Likes Received:
    0
    I personally like PreciousStones for protection.
     
  3. thtredstonegui

    thtredstonegui Youtuber

    Joined:
    Dec 3, 2011
    Messages:
    533
    Likes Received:
    176
    I thought I had posted this before, but maybe I didn't hit submit...

    Step 1: RP2-IC2 Watermill Systems.
    Step 2: ???
    Step 3: Profit.
     
    xXMadNessXx likes this.
  4. Neonbeta

    Neonbeta Person who did stuff and things

    Joined:
    Mar 2, 2012
    Messages:
    2,603
    Likes Received:
    757
  5. Dytz167

    Dytz167 GummehTheGator is my new name

    Joined:
    Dec 27, 2011
    Messages:
    44
    Likes Received:
    22
    Sounds good to me, not sure on the price yet, diamond block/2 chunks maybe, I dunno. I am also concerned with the only above a certain y coord as my base is literally built at bedrock to level 30. Don't go hating, and saying I should've built above ground, I did it for the challenge. Other than that, I'd say this is a good idea.
     
  6. thtredstonegui

    thtredstonegui Youtuber

    Joined:
    Dec 3, 2011
    Messages:
    533
    Likes Received:
    176
    I was thinking more like a stack of diamonds per chunk. With your plan I could buy more than 8 chunks/day.

    Also, watermill systems should be banned.
     
    xXMadNessXx likes this.
  7. Neonbeta

    Neonbeta Person who did stuff and things

    Joined:
    Mar 2, 2012
    Messages:
    2,603
    Likes Received:
    757
    Why?
     
  8. thtredstonegui

    thtredstonegui Youtuber

    Joined:
    Dec 3, 2011
    Messages:
    533
    Likes Received:
    176
    I would say that they are the primary cause of this kind of problem, especially considering they are cheap, easy and I can guarantee at least half of the players on this server would use one. With our reasonably large playerbase, all those timers add up, especially when loaded with ChunkLoaders.
     
    xXMadNessXx likes this.
  9. xXMadNessXx

    xXMadNessXx Beware of the MadNess

    Joined:
    Jan 28, 2012
    Messages:
    1,219
    Likes Received:
    496
    Red got it right. We should ban those fucktard lag machines.
     
    thtredstonegui likes this.
  10. thtredstonegui

    thtredstonegui Youtuber

    Joined:
    Dec 3, 2011
    Messages:
    533
    Likes Received:
    176
    Maybe sk could set up a trade station so that people could exchange watermills for their components making people less likely to rage at their banning?

    Also, we should encourage people to use timer-less systems where possible (e.g. RP2 Relays). I've been converting a few of my pre-PR5 systems to use relays instead of chest -> filter (with timer).
    Worried about relays ejecting everything where you only want to eject certain things? Connect a filter inline to the pneumatic tube line to prevent unwanted items from being ejected. Relays are smart enough to only eject stuff that has a valid path/inventory.

    I'm sure if everyone helped out like this, sk wouldn't need to take such drastic measures in this matter (except banning watermill lag machines - those need to go).
     
  11. sk89q

    sk89q Administrator
    Staff Member

    Joined:
    Dec 1, 2011
    Messages:
    2,490
    Likes Received:
    1,504
    Timers don't use much CPU. It's what they trigger.

    Relays would induce destination checks, so that wouldn't probably be any better.

    That said, I do not advise anyone to need to worry about this stuff. Just build normally.