Sorry, bro, I just had to make it clear that having iridium back would illicit the biggest NOPE in the history of nopes. IC2 exemplified trying to make difficulty out of tedium rather than challenge. It's opposite would be AE2, where the material cost is steep, but reasonable; the challenge comes from making an effective network without going overbudget on channels and such. But yeah, honestly, the only thing from openblocks I used on a regular basis was the elevator blocks. Their convenience cannot be denied.
If we didn't have elevator blocks I'd user EnderIO travel anchors, they're basically the same but work in all 3 dimensions. Stand on one, look at another (even through walls), jump and you're teleported. Or use a staff of travel to teleport to an anchor from wherever. Also, the Ender IO (the block) is crazy. Allows you to access machines in a 7x7x7 area from everywhere as long as the chunk as loaded, and is pretty cheap to make. Only ME terminals don't work, which is a bit sad. Edit: While we're at it - the Ender IO Power Monitor is the best thing ever for Big Reactors. You can use it to turn the reactor on and off depending on your RF storage - I've set it to turn the reactor on when my storage is down to 25% and turn off when full. No need for ComputerCraft shenanigans. Edit2: Only really works when using capacitor banks as storage though, it recognizes other energy cells as machine buffers and turns the reactor on and off all the time, making it run inefficiently. Ender IO for president.
No, nothing at all. Just like elevators. Maybe it's a config option though - same goes for elevators, they normally cost XP to use, pretty expensive.
sk's passionate hatred for Ender IO almost outweighs his passionate love for Eduardo Nah but it does have some problems. Namely *this*, *this*, and *this*. I'd love if we could have it, but the above issue will likely make that not happen. Edit: They may have fixed this. Bout to test it.
Hmm, that's pretty bad. Chunks should only be loaded by players, chunk loaders, and quarries. I hope that'll be resolved soon/is resolved already because I really love that mod. I mean, if it affects all conduits then there's almost no meaning to installing the mod altogether. The Power Monitor only works with conduits, the machines don't really add anything special, you can use a Mek charge pad instead of the wireless charger, I can cascade some energy cubes instead of using the capacitor banks... so only the Ender IO itself and the travel anchors remain of interest. Maybe the electro magnet too. I can do without those as long as I have OpenBlocks elevators. I'd really miss being able to transport items and energy in the same blocks though. But I could ignore all that if we had Speiger's IC2 classic... I'd even sacrifice elevators for that, and more. Like, pretty much everything. Won't be mad if we don't have it of course, I'll play whatever you guys are cooking up. I had fun until now and I'll continue having fun.
Greg, stop. Just stop. Killing mods isn't fun. Especially fun mods. Granted, Ic2 would've died eventually, but to literally shorten the lifespan of a neat mod by years? Ic2 in 1.2.5 was undoubtedly one of the best mods IMO, in 1.4.7, It was challenging, but kept me and many others around. Past that, Greg killed it. Gregtech 6 is literally ores at the moment. Nothing shiny or useful. #REStartTheIndustrialRevolution The idea of OpenBlocks being in the pack is either way for me. Framerates and Server Performance would improve, as well as other mods can replicate some of the stuff that OpenBlocks has. However, some concepts of the blocks were extremely neat and innovational, ex: Colored Elevators, little use, but still pretty neat and new to the modding scene when it was introduced.
Honestly, when you all play around with TE's new teleposition and impulse pads, openblock's elevators will be the farthest thing from your mind, they are awesome and lead to many fast pace and rube goldberg like transportation systems. I will miss the hang glider, but that is about it, TE has most of it covered and other mods can pick up the slack elsewhere.
Anything and everything "gregtech" , official or otherwise, makes me want to scream. I really really hope it is not included, same with IC2....
Let's be honest, as much as I like IC2, it's stale. Very few use it as it is dying because of people that I won't mention (I don't need to say his name, do I?). GregTech lagged the server to all hell and becomes more and more ludicrous and tedious as each update comes rolling around! IC2 as I've already mentioned is dying and we've all hit endgame in less than a week because of IC2, sometimes in a day! I don't ever see IC2 making a comeback for a while in not at all. And GT, that just died at 1.6, if I'm completely honest. However, all of this is my own opinion, and someone else might have plans; I just don't ever see it being revived.
GregTech still has it's place. I love the way it's implemented in the FTB Resurrection modpack. I think it's an essential mod in any high-difficulty Minecraft environment. I agree SKCraft is not the place for it though.
GregTech has it's place... in a shallow ditch by the side of some forgotten road, 2 slugs placed behind it's left ear. You'll notice I didn't mention signs that it had been tortured for 3 days "Casino-style", that's because they decided to show mercy that day.