That's also why I'd like to have a charging system of sorts for powerful end-game things. You know, like Steve's Carts does, just at a much higher magnitude. I mean, SC2's system is a bit arbitrary if you haven't progressed much in the mod, (char)coal is easily obtained anyway so putting some of that into the cart assembler and waiting half an hour for a rather basic cart is just an artificial barrier. Kinda useless. But for those crazy endgame machines it would be great if you had to put in a few billion RF to assemble something so you can actually use the crazy powergen you have at that point. This would mean that if you put more time and materials into a good powergen then assembly will be faster, and if you were lazy then you'll have to wait longer.
Last thing I read was that spawnbuild would be mostly finished this weekend, but decoration and stuff would still need to be done.
What Toni says! Meanwhile, I have a spoiler for you guys! This is one of the blocks we are using in spawn!
Old members, yes, new members, no. But besides that, a block logger is great for partial rollbacks, figuring out who built something, and things of that nature. It's not relevant 99% of the time, but then it's so useful for that 1% of the time.
I got griefed on Alice. Mediocre stuff like presses, energy cells and a DSU with 40mln cobble. Idk what you would even use all that cobble for honestly but..
Some guy harvested my wheat once and failed to replant some, thats all. Though there is usually a sign in front of my base saying "Feel free to harvest the plants, just remember to replace them."
Problem is, relying on the honor system when the players are essentially anonymous is a recipe for disaster. It can take weeks, even months of normal playtime to get a base up to the state you want it to be; it takes almost no time for some scrub to ruin that if you don't have safeguards in place to roll back damage, prevent it in the first place, and remove offending players. That's why SK said most of the time it's irrelevant, but when it is it's a lifesaver. I get that it's annoying we have to wait a bit longer for the new stuff to come out, but just the passive psychological benefit of knowing that god forbid something goes down, they got me covered makes the wait more than worth it. Course, that's my feelings, I get that others are willing to possibly throw caution to the wind and work without a safety net.
I remember the first thing I did on skc was grief jimbo's MFE or something, 'cause I didn't know about wrenches and had no clue what mods were back then xD
Yeah, this is one of the reasons why new people are not trustworthy enough. They don't know enough. Also, they have no real connections in the community, maybe one friend who invited them but that's it, they won't feel as bad about griefing as a veteran player who made friends and will miss the community. But then again, sometimes you can't even trust the long-established players. Sometimes you can't even trust the ones you thought to be the most trustworthy of them all - the staff. Story time ~ (tl;dr at bottom) I used to be a moderator in a forum which was very well-known in a community of content creators centered around a specific piece of software. It was quite some work, sifting through user reports and post flags, banning and silencing, dealing with ban appeals, scouring the threads for spammers, arguing with twelve-year-olds thinking they could tell us how to do our jobs. Being a mod ain't easy. But I did it gladly, because I had many friends in the community, and I was too unimaginative (and lazy) to create any content using the piece of software that forum was all about, so I did something to keep the infrastructure up instead. The mod team was very nice, and I thought every single one of them to be trustworthy... even the admin, though he was a lazy bum and sometimes took weeks to do things as simple as deleting a subforum that was no longer needed. We had a little fluctuation in the mod team, of course. Some stepped down for different reasons, mostly personal; some just vanished and never returned to the forums; but we never had a single one kicked out of the team. Our content creation software became less popular over time, we had less visitors, our jobs became easier, and our admin became even more lazy. When we moved to smaller servers and our forum backup system broke (had a BSD server before and moved to Linux), the admin didn't care for two weeks. Then came The Great Cataclysm. Just when we didn't have a functioning backup system, The Destroyer struck. He was once a moderator, fallen into eternal slumber, thought to never return to the forums. Still equipped with overwhelming moderation powers, he broke Azeroth the forums. Tens of thousands of posts deleted. I used to have over 12000 posts, afterwards I had 1600. Forums moved around and renamed to very offensive things. Sticky posts with links to disturbing websites. Banning everyone he didn't like. Making everything read-only. He was a friend once. We talked on Skype, played Minecraft (still in Alpha) together, collaborated on some content. I'd have trusted him with many a thing. He descended into the abyss known as real life after a while, and visited less and less often. We still talked once in a while, but then he moved into a great city, and didn't return to the forums. During his rampage I noticed what he was doing in the logs after about 10 minutes but, being of the same rank as him, I could not ban him or strip him of his mod powers. I immediately informed the admin over every way of communication I had available - Facebook and twitter were just starting back then, nobody I knew had an account (but I was one of the first 2000 twitter users, so I've got that going for me which is nice). E-mail, Skype and MySpace (ew) it was. He got online in Skype 3 hours later, I called him, and he immediately banned the berserking moderator. But the damage was done, and without a backup system we couldn't restore the lost posts. Due to that incident the forum tanked a lot of popularity. Many people who had posted a lot and created great content lost months of work and left because of it, and I gave up my moderator rights due to losing many friends (and I started playing WoW). After several server moves, forum software changes, and the forum being sold to someone who cares even less than his predecessor, only a husk remains. It's a good day if they get 10 unique visitors. I don't visit anymore, since only one person I (used to) know is left, now the substitute admin. But I have contact with two former forum members, both of which have become livestreamers and let's players, one of them being quite successful and popular especially in France. Fin. Moral of the story, honor systems don't work. They never do. One day, someone will abuse it. And sometimes the people you would least expect it from will go rogue. This is not a jab at the mods here, I don't say they're not trustworthy (I believe firmly that the currently active ones are), and I think they're doing a good job - but I can see a similar problem here: too many moderators which barely visit the site anymore. Perhaps something should be done about that. I trust sk to have a proper backup system but I personally like to prevent bad things before they happen, instead of having shit happen and working desparately to revert everything to how it was before. TL;DR A moderator in a forum where I was also mod used to be a good friend, but went rogue and broke the whole forums, causing its demise. So don't blindly trust people.
Heck, we didn't even have to go THAT far to your story. I can totes recall people talking about -beeeep-(don't wanna point fingers here) abusing mod powers and cheating by spawning stuff in creative. P.S. I am pretty sure a 4790k is not an i5
Once upon a time earlier this week, Vincent's spawn was griefed by a player who had been here for a few months. Smudgerox and I had to search around and do a bunch of Hawkeye rollbacks (which isn't as easy as it sounds) Point being even with a whitelist and applications people still can't be trusted, welcome to the internet