Update on Alice

Discussion in 'Announcements' started by sk89q, Aug 9, 2015.

  1. sk89q

    sk89q Administrator
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    We weren't able to finish the Alice launch this week, but we're doing the final touches on the modpack, pretty much done with world pre-generation, and spawn build is going along smoothly.

    The biggest issue at the moment is that I have to rewrite all the core server code that provides the whitelist, bans, claims, friends and so on, in addition to writing a new block logger. This is no trivial task, but I do expect to finish by the end of this weekend. Most of this needed to be done eventually anyway, as all of the existing code is from 2011 and it's not prepared for things like username changes.

    After Alice launch, however, Vincent will need to be turned off for a while as these new code changes will render Vincent incompatible with the new systems, so I will need time to prepare an update for Vincent.
     
  2. Trivium

    Trivium Member

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    Thanks for the update sk.
     
  3. Phantasmagoria

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    Sounds awesome!

    One question though, will the new system be compatible with UUIDs? Or, at least, on the whitelist side?
     
  4. BranderoS

    BranderoS Moderator

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    @cirno, should be, because if you do a username change, you shouldnt need to do a new whitelist apply. That is because your UUID will be registred. (pls correct me sk if I'm wrong)
     
  5. sk89q

    sk89q Administrator
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    Yes. Everything should be UUID-aware.
     
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  6. wolfenstein19

    wolfenstein19 Active Member

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    With all these things in mind, can you give a cautious estimate on the public launch?
     
  7. xburrow

    xburrow ayyyyy luhmaoh

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    Some time this week. (we hope) As sk said pretty much the only thing left to do is him rewriting almost all of the server-side code. The modpack itself is ready, however the player logging and pretty much everything concerning player activities that need to be logged, has to be rewritten because of UUID.
     
  8. BranderoS

    BranderoS Moderator

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    + spawnbuild is WIP.
     
  9. xburrow

    xburrow ayyyyy luhmaoh

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    Oh yeah, forgot about that as well, maybe this or next week then, don't want to put deadlines our spawnbuilders cant live up to.
     
  10. BranderoS

    BranderoS Moderator

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    I expect that the raw version of spawn is done in the coming weekend. Then it is deco, some fixes, blablabla
     
  11. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    By the way... Not sure how finalized your modpack is but there are 2 mods I've had recent experience with that need some balancing if included. Draconic Evolution and Witchery. Both are expensive to reach endgame but compared to how powerful they make you the cost is trivial. Very fun but insanely overpowered.
     
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  12. name2

    name2 New Member

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    the problem with draconic is that you have to respawn the dragon for each player and the draconium dust , OMG
     
  13. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    Actually not true. There is a Ritual of Draconic Ressurection built into the mod that lets the players themselves summon it whenever they want. (rather expensive to do though) Also there are chaos islands at 10,000 block intervals in the end with a chaos dragon that gives you dragon hearts as well.
     
  14. name2

    name2 New Member

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    i know but you will need draconium
     
  15. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    Yes.... Draconium is kind of the base for the entire mod.... *confused*
     
  16. labtech41

    labtech41 Carbon-based life form

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    I have zero experience with that mod, but wouldn't the logical solution be for the first person to kill the original dragon, then use the dust to summon more, so that it can keep going. Of course, that expects the community to be entirely altruistic with the resources...
     
  17. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    *facepalm* All I meant to say here was that these are two very well built mods that I feel are extremely overpowered compared to most other mods, and if they are included I would recommend heavy re-balancing.

    There is no need for any sort of co-operation to reach endgame in either of them. Nothing from the original dragon is required to summon another dragon.
     
  18. labtech41

    labtech41 Carbon-based life form

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    Like I said, I know nothing about the mod. I'd like to be OP, you'd like to be OP, hell, OP for everyone I say. If it's practical for everyone to become OP without screwing over others, more power to it, I say.
     
  19. FuzzyHarpyBug

    FuzzyHarpyBug Has the memory of a dead goldfish.

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    Oh they are both awesome mods for that. XD
    I think just making the endgame armor and weapons use 10000 times as much power might make it a little more reasonable.
     
  20. wolfenstein19

    wolfenstein19 Active Member

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    How's it looking with the Status? Can we look at a release this weekend?
     
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