We weren't able to finish the Alice launch this week, but we're doing the final touches on the modpack, pretty much done with world pre-generation, and spawn build is going along smoothly. The biggest issue at the moment is that I have to rewrite all the core server code that provides the whitelist, bans, claims, friends and so on, in addition to writing a new block logger. This is no trivial task, but I do expect to finish by the end of this weekend. Most of this needed to be done eventually anyway, as all of the existing code is from 2011 and it's not prepared for things like username changes. After Alice launch, however, Vincent will need to be turned off for a while as these new code changes will render Vincent incompatible with the new systems, so I will need time to prepare an update for Vincent.
Sounds awesome! One question though, will the new system be compatible with UUIDs? Or, at least, on the whitelist side?
@cirno, should be, because if you do a username change, you shouldnt need to do a new whitelist apply. That is because your UUID will be registred. (pls correct me sk if I'm wrong)
Some time this week. (we hope) As sk said pretty much the only thing left to do is him rewriting almost all of the server-side code. The modpack itself is ready, however the player logging and pretty much everything concerning player activities that need to be logged, has to be rewritten because of UUID.
Oh yeah, forgot about that as well, maybe this or next week then, don't want to put deadlines our spawnbuilders cant live up to.
I expect that the raw version of spawn is done in the coming weekend. Then it is deco, some fixes, blablabla
By the way... Not sure how finalized your modpack is but there are 2 mods I've had recent experience with that need some balancing if included. Draconic Evolution and Witchery. Both are expensive to reach endgame but compared to how powerful they make you the cost is trivial. Very fun but insanely overpowered.
the problem with draconic is that you have to respawn the dragon for each player and the draconium dust , OMG
Actually not true. There is a Ritual of Draconic Ressurection built into the mod that lets the players themselves summon it whenever they want. (rather expensive to do though) Also there are chaos islands at 10,000 block intervals in the end with a chaos dragon that gives you dragon hearts as well.
I have zero experience with that mod, but wouldn't the logical solution be for the first person to kill the original dragon, then use the dust to summon more, so that it can keep going. Of course, that expects the community to be entirely altruistic with the resources...
*facepalm* All I meant to say here was that these are two very well built mods that I feel are extremely overpowered compared to most other mods, and if they are included I would recommend heavy re-balancing. There is no need for any sort of co-operation to reach endgame in either of them. Nothing from the original dragon is required to summon another dragon.
Like I said, I know nothing about the mod. I'd like to be OP, you'd like to be OP, hell, OP for everyone I say. If it's practical for everyone to become OP without screwing over others, more power to it, I say.
Oh they are both awesome mods for that. XD I think just making the endgame armor and weapons use 10000 times as much power might make it a little more reasonable.