I said engine, not language. Otherwise you'd be implying unity, unreal, etc. are languages, when they clearly are not.
Sounds fun, but isn't this exactly like Ludum Dare? Either way I'm interested in participating. I'm also a programmer.
Please see this if you are interested: /r/skgamejam/ It IS exactly like the ludum dare. The reason is because the ludum dare is still over 70 days away.
It's not coding, but it technically is programming as you are instructing the computer to do something. Programming is coming up with the logic, but coding is translating it into the programming/scripting language.
Of course I can contribute at least the slightest bit...being one of a few coders on SKCraft, but from a perfectly honest perspective on my side, where in the world do you find 48 hours to spend just on coding? Even if on a weekend, my days are packed with things to do and as much I would like to try improving my programming skills ever since school started, there just simply hasn't been the time. *Okay, sure I understand that not everyone has to work 25 hours/day like I do* but...oof...to come across the few that are dedicated enough to code and/or the unemployed with extra time to spare is quite difficult to do, taking into consideration that you've already narrowed the choices down to only people within the SKCraft community (whether they can code or not). Sure, as of now it may seem like a great idea in which less learned players can get free education on programming, but to organize something of that magnitude with such a small number of participants who can donate those large portions of time...it's simply unreal and won't happen unless you make a significant number of changes. And you've mentioned the possibility of no one making games for a living - the reason that no one whom makes games for a living is helping us is because they are most likely spending their time wisely on actually doing their job, as having an extra 48 hours to waste is a tad ridiculous... A simple suggestion is to not create a time constraint and permit people to work on the project within their free time - such that those who do happen to find time can work on it independently or with another coder/learner who is available. If you must ABSOLUTELY have this as a game jam, I'll warn you from here, it's either not going to come together thus far, or you will barely have participants. You've got to do something that will allow the schedules of multiple community members to collaborate accordingly with those who have similar time zones or other characteristics. That should complete my "little" 2 cents for this post. TL;DR - You're lazy.
13 and already employed? *sheds tear* I'm so proud of you, capitalism! Think of how much money siioh will accrue over the remainder of his 25-year long lifespan!
I participated in the last Ludum Dare, so this will be good practise before the next one. I coded a small sim city pixel styled game in Java called PixelSim. You can find it here.
I couldn't possibly do it this weekend because I'm taking the ACT. However, I do know basic python,and am learning more.
I don't exactly get the "themes" what're they supposed to be exactly and how much do you need to conform to them?
I'm obviously quite late to the party but this would have been an interesting idea. If it still happens I might puke out some flashy UE4 tidbit that nobody really cares about
I'm going to say yes, but with the following changes: It will take place over an entire week. I might have a date in mind, we'll see in a little bit..