Alice 1.7 Update 3

Discussion in 'Announcements' started by Pathaleon, Oct 6, 2014.

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  1. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

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    An update has been pushed to the launcher. Mainly updates but a few new mods and some removals.

    Additions:
    • Added ChickenChunks 1.3.4.13. Adjusted MFR Chunk Loader recipe
    • Added WR-CBE 1.4.1.4
    • Added JumpPad++ 2.2.7.
    • Added Rotten Flesh -> Leather Smelting Recipe
    • Increased Salination Plant processing rate to 200mb/t (To reflect pam's recipe change)
    Updates:
    • Updated Refined Relocation to 1.0.6f
    • Updated SKCraft Shenanigans to 1.0.1
    • Updated TConstruct to 1.7.0.build717
    • Updated Thaumcraft to 4.2.1.1.
    • Update FMP to build 309
    • Updated Mekanism to 7.1.1
    • Updated Waila to 1.5.5
    • Updated Tinkers' Steelworks to 1.0.6
    • Updated Steves Factory Manager to a93
    • Updated Refined Relocation to 1.0.6e
    • Updated Railcraft to 9.3.3.0
    • Updated PlayBlock to 1.3.1
    • Updated Forestry to 3.1.0.3.
    • Updated Computronics to 1.1.0
    • Updated Ender IO to 2.1.0.223
    • Updated Headcrumbs to 1.2.6. Added a few more heads
    • Updated CCC to 1.0.3.28 and NEI to 1.0.3.60
    Removals:
    • Removed Rotateable Blocks
    • Disabled Computronics Chat Box (Caused random chat disconnects)
    • Removed HarvestCraft salt -> Brine recipe. (Was never intended)
    • Removed Binnie's Mods
     
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  2. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    So wait, now we have to put up big ugly copperwhore salination plants?
     
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  3. LeiserGeist

    LeiserGeist Gamer, Software Developer

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    that feel when no refunds for binnies mods
     
  4. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    Please please please please please make harvestcraft salt able to be used in Mekanism machines again!
     
  5. Progercbsk

    Progercbsk yes ?

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    4x and 5x ore processing is supposed to require a big, copper-whore, plant. The salt wasn't really intended to work with mek, since it skips an important part of the process.
    Moreover a "realtime" ore processing would require a big amount of those Pam's salt, so a nasty autocraft setup. For the server sake, better not having that.
    Salination plant throughput have been multiplied by 5, so only 1 should be enough.
     
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  6. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    Oh fine. However, if you ever change your mind, you'd better refund me all that copper and steel.
     
  7. xCromyx

    xCromyx Gamer With an Eye-patch

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    Nope
     
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  8. LeiserGeist

    LeiserGeist Gamer, Software Developer

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    Just Chuck Testa
     
  9. SomeEnderpenguin

    SomeEnderpenguin Not a Penguin

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    OFF TOPIC: I just realized that the salt in Mek is Hydrogen Chloride, or Hydrochloric Acid. The Pam's salt was converted into this stuff. Therefore, our cheeseburgers were highly acidic and capable of dissolving us. **mind blown** But hey, this is just Minecraft, where a reactor is made out of uranium and a turbine out of depleted uranium.
     
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  10. Siioh

    Siioh If you can read this, you're too far

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    Look on the bright side, now we can burn zombie brains and mystically obtain leather!
     
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  11. Penagwin

    Penagwin Linux Servers are better then windows!

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    Stil cannot get over the 27 * 64 cubic meters of lead blocks in our pockets.
     
  12. LeiserGeist

    LeiserGeist Gamer, Software Developer

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    I personally don't like that re-addition. Blood Magic provided a nice reasonable method of doing it, which provided a reason for most people to get started in Blood Magic :confused:
     
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  13. Siioh

    Siioh If you can read this, you're too far

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    With all honesty, I agree with you on that statement, it's making obtaining leather a tad too easy; of course, there's also the alchemy feature that changes zombie brains into leather at the cost of mana from Botania.