Are bees going to be un-nerfed? I think Gendustry should be removed to un-OPify bees (but keep extra bees) to make it how it always used to bee. (hue) Gendustry is OP in the sense that it allows anyone, no matter how impatient, to easily get the highest tier bee within like a hour or so. Back when we didn't have it, not many people had diamond/resource producing bees, when we did, everyone got them like the first day! Regardless though, bees are a nice goal and fun thing to do for some people! Thoughts?
Oh lawdy.. not that again.. Any yeah, I had no idea what Path intended with that link besides showing that Forestry was updated, lol. Hmm.. On an unrelated note, what might be the chances of having bees un-nerfed on the current server? Everyone's pretty much endgame already, so it would only just add a few more things to do before the update some time in the future.
Bees are kind of a low priority, the general mood is we do want them, but the issue is apiaries and alviary are very laggy, on the other hand Gendustry is op. However; right now a lot of the major mods are in beta and suffer from bugs on their own, not to mention the issues with Forge.
Yeah.. I'd expect most of the mods to be buggy in their current states seeing as most of them are barely even betas, just very early releases for .10 If said bugs were to be gone by the time Alice 1.7.10 nears, what would you see happening? Removal of Gendustry and un-nerf of bees while keeping the old Extra Bees mod so it's not 100% tedium? That said, Apiaries will probably still be laggy, but they've always been, haven't they? Somehow I doubt most of the code for them has changed over time.
I'd imagine most of forestry has been port after port after port. Nothing much ever seems to change :/
Xeno's Reliquary Mod is a nice one to have. Its not overpowered. Also Hardcore Questing mode. Still waiting on powercraft, see if it gets aproved. We could also add Ex Nihilo. I'm not sure if these mods are 1.7 or not these are just some mods that I like to use, and imagine other people would like them as well.
What do we need Hardcore Questing for? I'm not sure Ex Nihilo is a great idea, we don't do skyblock (which is what the mod is for specifically), and I'm willing to bet that people would automate it and make enormous lag factories, a la bees. There are more server-friendly ways to generate resources, we don't need another one that could cause more lag.
Hardcore questing will be good as a starter way to obtain some essential items. It will make the start of the game more fun.
Questing is a nice way of playing the game. We had the posibility to quest in Alice 1.6 but it was bugged (npcs missing and stuff). I would love to have some kind of major storyline or something to follow, but this requires a lot of work put into it for developing plot and quests etc etc. Quests like "For the Hoarding" in Agrarian skies are also fun, getting all the resources needed to craft x items of something and hand it in for fun rewards. IF we get it and HOW it will be all depends on the MPT beeing willing to work with it, and the amount of efford put into.
I wouldn't say its necessarily the effort that we put into it but more that the timeframe that we can assign to the questbook. Because the testing and compiling of the modpack takes a very long time especially because lots of mods are betas and problems fixed every few hours in some cases. Certainly agree thought with the hoarding quests as its something to do end game.
With the hardcore questing mod, I'd say Alice would be a lot more fun because you actually have goals in mind of what you actually want to achieve. Also, almost would serve as a path (hue) of how to do things for new players (maybe). Like how to do things, and such. However, the questbook itself would take a while to compile, depending on how large we want the entire thing to be. But as a whole, I think it is a great idea. Maybe gradually adding to it as we go?
I'm thinking we may need a team dedicated to making the quest line so that will cooperate with MPT to get it done.
Probably, so that the mpt can focus on making sure the pack is mostly bug free, and the quest team can either fix problems/exploits/bugs and/or make new quests as time goes on.