Quite a bit has changed in Minecraft 1.7.10 compared to 1.6.4. From simple fishing changes, to Twich.tv integration. Not to mention, the new trees and blocks that tag along with the eleven new biomes, the addition of colorful stained glass and a variety of new flowers including sunflowers and orchids. As we speak, Minecraft Forge continues it's journey to stabilization, and new mods with exciting new content continue to crop-up. Not to mention, one of our own community's member has picked up Minecraft modding in the form of Tonis' Utilities and Simply Jetpacks, accumulating a following among fellow mod-makers and mod-lovers alike. In the light of all that has been said, it's high-time Alice extended it's reach to 1.7.10. The MPT has started to work on the next iteration of Alice's modpack. As always, a list of mods will be compiled, and each mod will be scrutinized based on the content it provides and how it affects performance. Yet again, as always, the community will be allowed to provide suggestions for the modpack in the form of mods to be compiled into the aforementioned list. To suggest a mod for the consideration list, simply provide us with the mod's name as a comment to this announcement. Please make sure that the mod you wish to suggest hasn't already been suggested by somebody else. If you wish to, you may provide us with extra information about the mod, such as some links to the mod's homepage, the mod author's name, or a short description of content added by said mod. Fast-forward approximately two to three weeks, and we should have a working modpack ready to be deployed as Alice 1.7.10. All players will get a week or two long warning of the impending world reset and upgrade. As soon as that warning expires, the world will be reset and the server version upgraded from 1.6.4 to 1.7.10. Over the next month, the MPT will be working harder than ever to push Minecraft to it's limit. It may be impossible for us to provide a completely bug-free and balanced modded Minecraft experience, but it sure as hell won't stop us from trying. Here's to a new and improved Alice! (Post by: Raevox | Art by: Pathaleon)
Botania would be a good feature (see the mod suggestion) and a few others that would be cool: Tinkers steel Works, Natura, and Jabba. also if not planned already Applied energistics got revamped and imo nerfed which is cool so i suggest that mod
and possibly a later Version of this AE2 addon thats looks like it has potential but is still in early stages.
witchery plz just kidding, too pvp oriented + griefing potential... Anyway, basics such as Thermal Expansion, MFR, Tinker's Construct, Natura, Big Reactors, Extra Utilities + Random Things
Seriously though, Hunger Overhaul makes early game much more interesting. You actually have to set up farms for different crops to get better food, as unprocessed food gets nerfed quite a bit. It also has some other useful tweaks like a new way of obtaining seeds that doesn't annoy you when you are just trying to get rid of grass.
I know I will receive a ton of hate for this, but can we keep RotaryCraft? (Mostly for the extractor)
This arms race of ore processing has gone overboard lately. 2x with bonuses is more than enough and 3x is really the limit. Mods like Mekanism (5x) and RotaryCraft (5+ times with bonuses) are just going crazy. Those mods are doing nothing but pointlessly raising people's expectations. I personally wouldn't keep RotaryCraft by just looking at the technical side of things. The code is horrible; it's laggy, buggy, not server friendly and crash prone. That and the author is literally worse than Greg when it comes to freedom in using his mods.