Hey guys the "Blood Magic" is a magic type mod that uses a power called LP or otherwise known as Life Points of mobs and your self. This mod is about creating magical potions and rituals and sigils that do stuff for you. This mod integrates with TC and you can create custom many aspected potions, make sigils that have very cool effects and make rituals that help alot. http://www.minecraftforum.net/topic/1899223-172164-blood-magic-v101g-updated-jun-10/
I've had a play around with BM before, a couple of things could be problematic. Demons are a thing, i've never summoned one, but they're probably bad.The mod seems mostly stable though (have had no problems with it in my modpack) so could still be a good addition.
Depends on the demons but to my knolledge none of them have any end dragon destruction powers or wither
The only real concern I have with the mod currently is the meteorite, however given the nature of Alice Blood Magic would be difficult unless you were clever about it. Some of the MPT members have been tinkering with some different mods as well as Blood Magic so far I've gotten positive feed back, but I'm working on end-gaming it in the next week or so been very busy with other projects.
This mod looks pretty cool, it's a bit...scary and magical...but I guess that can easily go along with the Thaumcraft theme anyway.
theres is a lot o Thaumcraft integration with this mod which is pretty cool. but i think some features need to be nerfed like the Blood Armour OP
If it's mpossible, you could nerf blockdamage from those demons if they have something, and you could perhaps make it so that meteorites don't spawn in the overworld, only in the miningworlds?