Post your tips and hints for getting the most out of the current modpack. My tip: Make a Coal Coke oven first thing, before any automation. Next, make a Blast Furnace. After a few days of sticking a stack of coal in when you log on and emptying the Creosote Oil, and sticking that stack of Coke in with a half stack of Iron Ingots, you will have enough steel to make a Big Reactor. A 5x5 big reactor takes about 150 steel, and will provide up to ~2500 RF/tick. The Yellorium (Uranium) that powers it creates about 30,000,000 RF per ingot (60,000,000 if you reprocess it into Blutonium). More interestingly, with a second investment of ~400 steel, you can upgrade to a BigReactor Turbine that generates up to 25,000RF/tick from the same reactor (and thus over 200M RF from a single Yellorium ingot). The Turbine can also generate power from other sources of steam, like Railcraft boilers, allowing you to multiply the efficiency of many other power sources.
Use coal blocks in the coke oven and coke coal blocks with iron blocks in the blast furnace. With itemducts automating the transfer and a void pipe for the creosote. Just set it and forget it till a stack of blocks (or more) runs through and you will have over 500 steel, I think it takes a day or two to send a whole stack of blocks through.
Running MFR Rubber Logs through a Mekanism Precision Sawmill nets you four planks and a drop of rubber. Extractors get you just rubber; the crafting grid gets you just three planks.
Indeed it does, there is a portion of the code that specifically states this. Code: scaledRadIntensity = (float) Math.pow((scaledRadIntensity/numControlRods), fuelReactivity) * numControlRods; This is a second scaling of the the radiation in the code, the first is radiation x reactivity. The radiation is dictated by fusion events per fuel unit, amount of fuel, and control rod level. So having more fuel per controller is indeed best. As the radiation propagates in the cardinal directions, a reactor with 4 fuel rods in the corners of a square and cryotheum in between the rods (not for cooling but it's moderation which is 3x better than enderium) is the best configuration. You can do this with a 5x5 reactor, but if you want to go all out you can do 7x7 and fill it with cryotheum for cooling (I do not think this will give much of a power boost to be honest, especially in an actively cooled reactor) and then just build the reactor as tall as needed.
Unless you have an extremely efficient farm that gives you too much rubber (like I do xD) I recommend this. But if you ARE like me and you DO have way too much rubber wood just burn it into charcoal.
I need to expirement with big reactors and active cryotheum cooling. And could someone give me the definition of passive cooling?
There is no active cryotheum cooling, only passive cryotheum cooling. You can only actively cool with water, where you pump in lots of water (40 buckets/s, 2/t) and get out lots of steam. Passive is when the coolant is inside the reactor.
>implying we have 20 tps >sadface.jpg So, mod tips... With Tinkers' Construct, you can make an indestructible (Unbreaking) lumber axe (or other tools). To achieve this you need to get Reinforced 10 on the tool - one level of Reinforced applies a 10% chance of not consuming durability, therefore you get 100% on level 10. Make the tool head from obsidian (→Reinforced 3) and all other parts from paper to get more modifiers. Apply the 2 extra modifiers from diamond + gold block and from golden apple + diamond block. Then add 7 obsidian large plates (+1 Reinforced each). Prepare about 2 stacks of obsidian for this project. The lumber axe will be rather slow, but since it fells entire trees it will still be way faster than breaking blocks one by one. Also, if you have just started playing, use your first 36 iron to get iron blocks, make a tool forge and then use cobblestone hammers. Much faster than digging with a pickaxe, and they get faster as they lose durability. They break rather quickly but they are repaired with just a few cobble, and you can put a tool station in your mine to access it quickly. (I think I wrote this somewhere else already but I can't remember, but I thought it would be helpful in a thread like this)
Top tip passive power! (Note: Needs tons of resources) Combine railcraft boilers with Big Reactors turbines. Use harvesters to make a treefarm, make charcoal in any furnace (I use induction furnaces, very fast), transport the charcoal to the boilers. Boilers make steam which you transport to the turbine via tesseracts. The turbine will currently only run at 50% since railcraft runs in 10 ticks/s while Big Reactor and Tesseracts run on 20 ticks/s. Still, with a max sized turbine you can get around 11k rf/t passive, and since it's at 20 ticks/s it will be 22k rf/t for the other mods.
Ok, now ik you all have had water problems right? Well here is my greatest starting tip. dig a 2x2 and put water in 2 cornors opposite each other, and BOOM infinite water, your welcome.
I use a small turbine and a small reactor and get 24k. Cheaper4me. Also you need a reactor to get cyanite, which is used in turbines anyway.