It would cause too much of a commotion, I think it's not even an option. They just said that it's causing problems. But advantages of having a java programmer as an Admin, They understand the code & what-not, so they can fix & what-not. That's how they've modified RF outputs on machines, and disabled items & things. But if they do have to remove it, they should atleast let us put the machine in the crafting table, and it can give us a bag or something with the items it was made to craft it. (Unless they can make it have multiple items come out of the crafting table at once, but I don't think that's possible right now, but ya never know, SK's amazing )
:C and I just made my Manualhook recently... But no objections for its removal if it's too bring the server up!
Exactly. After all, what else can I do with this jetpack other than getting to OpenBase? What else can you do with wands other than harming others? The twilight forest has enemies and loot beyond recognition. Oh, of course, it even has penguins =D.
If we got Twilight Forest, I think alot of people would definitely use it. So it's not one of those mods that just sit there collecting dust, waiting for a soul to walk past it. It's definitely an old favourite of mine, since beta I really hope we get it~
Can you disable it from the server itself BUT not entirely remove it from the game ? I would like to continue playing it in Single Player.
You can manually re-add it to the game, but the mod can still be installed on your client rather than the server. I don't recommend it though, can cause some instability between your client and game. We all do
Twilight Forest would require some serious pre-generation, if it would be added. Someone flying around generating chunks in the overworld already causes significant server strain; imagine what would happen with 20 people at once generating another dimension, with complex dungeons added to the mix.
If we have worldborder on the server, (which i presume), you can type /wb twilightforest fill , and it will generate the chunks for you. So either you could do this on the server whilst offline, or put it onto a personally hosted server & do it so it doesn't effect the server, & move it over. Also, we thankyou for making a mod, here's your lollipop; EDIT: Whoops, that's a bit big, it's the thought that counts though
Dear Modpack/Admin team, Choco Quest gives me (amongst other players) a further goal in playing Minecraft on SKCraft. After having reached maximum ore output and having access to Ichor/nano/etc... It gives most players a pretty late game experience and leaves little to be desired. However Choco Quest is a collector's dream since it gives players rare items, with real value, since most ores/items can be duplicated via endgame mods. I just hope that when this mod goes, another takes its place, I wouldn't be able to suggest one, but I would really like to see something which takes a player's time, and rewards him apropriately (such as Choco Quest forcing players to explore to find dungeons and grind through them). Kind Regards~
Twilight Forest features another dimension, bosses, LOTS of exploration, new mobs, mazes, lots of loot, special world generation, and is over-all fun. If Choco Quest however gets removed, I think this will be a suitable replacement for your adventure cravings~
I hope you understand that adding a whole new dimension also means most likely adding a whole lot more lag.
"Slight lag", considering how many mods we are running and each of their functions, I HIGHLY doubt it'll be slight. If I remember correctly this is why it wasn't added earlier.