It's time for another update! This update mostly contains mod updates, but also a few tweaks that you might like. Updated RotaryCraft to v19b. This may very well fix the spam issue in client consoles (Null TileEntity for syncing etc.) Edit: It didn't, though. Thanks MCPC. Lowered the frequency of RotaryCraft machines sending sync packets. Updated OpenBlocks to 1.2.7 Updated NHAVE's OmniWrench to 1.2.0 Updated Advanced Machines to 57.3.3 Updated Extra Utilities to 1.0.3c Updated Antique Atlas to 3.0.10 Updated Carpenter's Blocks to 2.0.5 Updated Random Things to 1.9 Updated Steve's Factory Manager to alpha 81 Updated Thaumic Tinkerer to 2.3-138 Updated Mariculture to 1.2.1a Updated ProjectRed to 4.3.4.29 Included mod libraries that would be automatically downloaded on launch otherwise. This should fix issues like DenEvents missing, etc. Re-added EnhancedPortals 2. EnhancedPortals 3 recipes have been disabled, and the mod will be removed in a later patch. Recipes to convert from EP3 to EP2 have been put in place. Enabled OpenBlocks graves. No more despawning items when dying! Enabled the Deep Dark dimension. More info below. Note that this is experimental. Added Big Reactors 0.3.0a. More info below. The Deep Dark This is a highly profitable mining dimension. It has twice the amount of ores as the overworld. Beware though, it is a very dangerous place. Mobs that spawn there will be much stronger, and mob spawns will ignore light. Being in the darkness for too long will also hurt you. Remember to bring torches. Do not underestimate the Deep Dark! You can go there by crafting a Portal to the 'Deep Dark' and right-clicking it. Big Reactors This mod allows you to build highly customizable nuclear reactors and turbines to satisfy your power needs. The power output of your setup depends on how exactly it is built up, so experimenting for the highest power output is key. Since this mod is lacking quite some documentation, some examples may be built at the university at spawn later. Note that these reactors do not explode. They will just be less profitable if you build them incorrectly.
Reactors.... Deep Dark.... Graves.... EP2 is back.... I don't have words to convey the excitement! One question though, the lowering of RC synch packets, I know this can lower the stress of reservoirs, is it a possibility that they may be enabled in the future?
Some people are experiencing lowered FPS following this update. MPT is aware of the issue and is looking into it.
This update has changed the behavior of the Awakened Ichorium Pickaxe in a huge and detrimental way. I haven't found anything in the config file that would alter it, nor does the ThaumicTinkerer changelog note this change. What has changed is this: Prior to this update, the Pickaxe would deposit all mined material at the feet of the player. Now, the blocks drop in place. Because the pick mines a 5x5 space, extremely fast, the pick has gone from seamless usability to extremely tedious to use. :C Yes, I know, first world problems. I poked the mod author about it.
Update! Apparently the change to the pickaxe is part of them harmonizing the behavior so that it plays nice with forge events, and is a byproduct. Or something. I'm paraphrasing, and probably poorly. But the mod author will see what they can do to add back in the old behavior.
The deep dark is basically just a "hardcore" dimension. Harder hitting mobs with much more health spawn there (Zombies have ~40 health, and combined with random armor/weapons can be quite powerful). Mobs ignore light for spawning conditions, and if you venture into darkness there for more than 30 seconds you start taking damage and can be slain by the shadows (Vashta Nerada for those Doctor Who fans) What is the point of that? Or generation in the deep dark is 2x normal, so a properly prepared traveler can make quite a profit. (Not to mention I have found some very nice Thaumcraft nodes there)