I think the same should be said about buildings I myself have spent a lot of work on construction however I don't think this should move over let's start fresh.
In that you're a minority. The reset has come so soon after the initial launch that to lose them would be ridiculous. :C
That's the point though. It is so soon after launch that if we were able to make things this quick it should be no problem doing it again but with more options, locations and blocks. Some of the things people want to keep are made from blocks that won't even exist in the next version anyway, so "copying" them makes no sense. Fresh start for everything is just a better idea I feel.
What I really want to know is what "advantage" are people getting? Like are we competing? Is there some sort of thing you need to build to win? Heck even selling stuff in the stores, what does it get you? Please let me know so that on restart I can focus on beating people to what ever it is.
I am of the opposite opinion. To wit, yes, I could get back to where I am in a few weeks to a month or two. But, why? A reset this early is a motivation killer. When the server has been running for months and months and is winding down, then people look forward to a reset. Now? Barely a month after we got running? People don't look at that and say "Awesome! I'm so glad!" they say "Really? Do we have to?" And the fact of the matter is we do, to clean up collateral damage from the initial configurations. But does it affect you in any way Kylania if I have my buildings and building materials? Not resources, not iron, not gold, not diamonds or anything of that nature, but lots of stone and similarly useless materials?
There is really no compitetion. Sure you can brag, but what will that get you? Hate. There is nothing to compete with without the world bringing you down.
It's not a competition, directly. But this is a social game. Automatically, because we are all human, the normal rules of human interaction get brought in to the mix, such as 'Keeping up with the Joneses'. Do you think that the players who put in a lot of work and effort on a multiplayer server gain no social benefit for having an awesome base up early? If there was really no competition of any kind, we would all be playing single player, or all be working on communal projects. The competition could be as simple as making a house that's nicer than your neighbors, but it exists nonetheless. Those who achieve resource independence quicker have more time to spend (and more exotic materials to work with) on making a beautiful build.
Ok well the "Normal rules" does not equate "keeping up with the Jones's"; your premise here is that everyone wants to be "better" in one aspect or another. As for people playing for social capital, based off of if there builds are awesome or not... I don't know what to say to that. I guess wow, if that's what makes them happy to have a bunch of people over the internet validate your ego I suppose go for it. I build stuff, think it's great and not think twice about whether SK or Path or anyone else will come down and bless my house as an awesome build. If there was really no competition we would all be building and not worrying about who is ahead and who is behind. In single player, my friend can't come explore my base, see how I approached a problem, or look at a design element. Learning, that's the real value in playing minecraft with others. Making cool designs is just an expression, of me. I personally think some peoples massive builds are ugly, does it make it better than mine because it took 35 days to build? Getting those exotic materials is why I'm not playing a creative server. Obviously I love the challenge of being able to figure out a method or system to quickly attain an item. Then I think about changing the inputs of the system and rework it. Different power supplies and how they effect the system overall. Once I've figured it out, I don't jump up and down and say OOO come look at me! No, I'm saying to myself good job, whats next. Thus this whole advantage thing, is really for those who are competing and unless SK is going to make a scoreboard and put the finish line at the end game reactors/machines; then we are really just subjectively scoring ourselves.
The entire premise and purpose of a map reset to begin with was that the balance was messed up alot. Which in turn means that it does matter who got what amount of stuff. After all this is a Survival Sandbox Game. Ofcourse it matters (quite a bit actually...) how hard/easy it is to obtain stuff, otherwise you could just give everyone creative. That beeing said, advantage/industrialization/energy does make a difference in here. It is unfair if some people have advantage over others. Would you enjoy it if people could have creative on here if they wanted to?
I do not care who gets farther ahead and who doesn't. The only thing I thing I care about is that the average amount of "fun" per person, on average, is maximized. I have literally no other criteria for my decisions. I hold no moral standing on whether it's OK for someone to cheat and get ahead. It does not matter to me that you have to spend a minimum or maximum amount of time to achieve anything. None of this matters explicitly to me. That does, not, however, mean that cheating is OK. It's not OK because this is a multiplayer environment where people interact with others. The fundamental problem is that players would have to hold self restraint to look pass cheap items in order to maximize their own amount of enjoyment that they get out of the game. Many people, however, will fail to do that, which means they will get bored earlier, which causes them to stop playing sooner, which means everyone else loses one person in the game earlier, therefore reducing everyone's else fun. The problem compounds itself. This thinking also drives other decisions: The reason why we are moving builds over is because having to redo work is a serious mood killer. A lot of people have limited time to play, so there is a serious reduction in fun if they have to rebuild. We don't want to copy over valuables, however, because of the same reason as "cheating" above. We don't want tedious recipes because this is simply not fun for most people.
My opinion is similar to SK's, except it is probably a bit more selfish. I do not care, at all, how much stuff some random other guy on the server I don't know has. I do care, however, if people 'buy' themselves through the game. In my opinion people like that are just ruining the game for themselves. People need to learn to refuse a nice offer for their own good. I usually refuse gifts that involve receiving items. (Services are okay, though ) "Buy this, buy that, craft this, craft that... Oh, I'm out of things to get. Whatever will I do now?" This is an exaggeration, but seeing things like this kinda makes me want to cringe. IMO, the fun in this game is to build cool things (especially if you can do it together with friends). I like to think of fun, silly or even overengineered ways to do things, instead of doing things the 'most efficient' way. Building unique things, even if they don't work that well in the end, is much more fun than always doing the same 'efficient' thing to accomplish something.
Over engineering things tend to fall into "Rule of Cool" anyways. So much fun to build, even if terribly impractical.
"If there was really no competition of any kind, we would all be playing single player, or all be working on communal projects. The competition could be as simple as making a house that's nicer than your neighbors, but it exists nonetheless. Those who achieve resource independence quicker have more time to spend (and more exotic materials to work with) on making a beautiful build." - MyrddinE I would respectfully disagree. Personally, I play on this server because my friends do. I will work on communal projects but I will also go off and do my own thing. It's also nice playing on a server because you can ask about how to get things working from some of the more experienced players. Additionally, I get to see all of the really cool things that other people have designed. I'm uterribly ncreative but I do have a knack at seeing something, reproducing it, and then tweaking it so it's my own. All of these things are benefits of playing on a server that are not related to competition.
Well put you guys. I see a lot of you mentioning that spirit of fun that SK wants to see. You are all so passionate about your own unique play styles. It is truly inspiring.