What about adding XyCraft on that list ? their today's status is a bit redundant machine-wise, but all some cool "alien looking" blocks.
XyCraft is one of the most annoying mods out their, they add a ton of really ugly ore gen that really has no use other than some really ugly deco blocks, unless things have really changed recently. On another note, I found a mod I am really interested in, but it is for a single block in it, I have not looked at the rest of the mod to see if it would be good. The block I am interested is the player interface from the Random Things mod: http://randomthingsminecraftmod.wikispaces.com/Player Interface Basically it is a block that interfaces with your inventory and you can connect pipes/AE to it. May be a little OP though. Quite a few things are redundant due to mods we already have. Fertilized dirt and the player detector look nice. The block teleporter would have to be disabled of course...
While I have added XyCraft to the list for consideration, we have historically not added it because: It doesn't really add much, tech wise. Aesthetically, some/many of us think that it has one of the worst looking textures of anything that we've seen, and not because it looks "alien" -- just bad (i.e. Photoshop's Render -> Clouds is not how you make a texture).
i would like to see the fossil archeology mod, since someone made a remake of the mod (for attach of the B-team) it might work in de server. necromancy is a cool mod in my opinion. and i would love some more dungeon like mods, (which add more dugeons and stuff) and from the list above i really want these in the server: -Tconstruct -biomes o'plenty -thaumcraft -open blocks -carpenter blocks -witchery looking forward to the new modpack!!
Only reason I wanted logistics pipes would be for a earlier game system of automation, and that the requestor works between world's /long distances, and in that would be very helpful for big building projects.
Just a reminder that, while it's not early game, AE also supports between-worlds / long distance requesting, and hogs less CPU doing it. I'd also like to remind people that many mods are laggy, broken, or hog server resources. The more we use laggy mods like that, the lower the tickrate, and the less we are able to have nice things like chunkloaders. There is a reason that the current map (while broken) supported 40 players with chunkloading... the modpack team spent a lot of time profiling mods and eliminating ones that took a lot of cycles. I didn't hear anyone cheering them for that, but it would have been unheard of on the previous map, and only partly due to the beefier server. Be careful what you request... things that run fine in single player do not always behave well when 40 others are playing too.
Yea good point. I was just asking if they would look to see they fixed the lag issues since. Just to keep tabs on it. I do like that they work to keep chunk leaders, for without them, quarrying is next to impossible.
I think a cool approach is like a faction type thing, sorta like what MindCrack is doing. It would make for an interesting Let's Play
Origianally, yes, but Sk has a different approach in mind. All we can do is hope. Hence that was also the MPT's decision, not SK's.