Are there any turtles that can move for placing blocks? I have a large project (~200k+ blocks) but it will require turtles, as there is a design aspect I cannot replicate by hand. This is what I want to make: This is ShroomTown. I have made it before with worldedit, but I cannot replicate the gaps it leaves for lighting. I made the gaps by telling it to make 1 ring of blocks at a time, then move in and make the next ring. Doing it one at a time makes it not fill in certain blocks, not only in the glowstone floor, but also the big dome roof directly above it (The cap of the mushroom). These holes need to be precisely aligned and there are several thousand of them. Having these holes present is really the only way I know to light such a large structure during the day. The only way I can think of doing this on Alice is with turtles. I can get the raw materials for the build rather easily. If I am not able to use the turtles then I am open to suggestions on how to light such a large structure (You pretty much have to stand in the center of it to render the whole thing) without killing the server.
I personally like the idea of allowing moving turtles with disabled mining. However, that would break a lot of systems people have for some automation that involves breaking and placing a block. To be honest, I don't really see moving mining turtles as a problem. It's MUCH more efficient to use a quarry, there's basically no benefit to using turtles for that. That's an impressive looking structure though, and it would be really cool to see it being automatically built by turtles! Edit: Bump but still a good unanswered topic
The reason why they don't move in the first place is because they don't respect claims and because they show up as a fake player in the grief logs.
Arcane Lamps are very good for non-laggy lighting as they not only emit a large amount of night but also create additional light sources up to 16 blocks away. This means you can light up large areas extremely quickly. On another note Nolan, I've been looking at the ComputerCraft API recently and plan to ask the admins what grief prevention plugin they use (I assume WorldGuard?) and am going to try developing a mod that makes turtles respect claims (e.g. new turtle type called Claim-Respecting Turtle that will refuse to move into a claim or break any blocks inside a claim). I may encounter some problems doing this so don't get your hopes up but I'll do my best!
plan to ask the admins what grief prevention plugin they use (I assume WorldGuard?)[/quote] sk has a custom region plugin he made
Server uses WG and the custom plugin magi mentioned. However, the solution to this issue is not to make turtles respect claims or make region plugins aware of turtles, but have the turtles use fake players like basically every other mod that works with claims does.
lolwut? They're banned at the Bazaar because of lag. Computercraft uses the fake player [ComputerCraft] doesn't it? Or is that just the Bukkit port?
Yes, there was a bukkit port that used fake players. I thought that was also present in the vanilla version of CC.
According to Dan200: CC turtles have a fake player only for placing blocks. Source: https://twitter.com/DanTwoHundred/status/434058844776312832
Didn't think they caused that much lag considering you only need 1 to light up a large area. Well, that makes some kind of sense. Maybe I could write a modification that makes them use fake players for movement and breaking.
Its banned because some people have poor computers, and the phantom lights would cause them some client lag, However they are not banned on the server. They are a perfectly good solution provided your computer doesn't suck
Yea, I am used to playing vanilla and despising darkness, but I am kinda liking the darker look. Arcane lamps seem to work nicely for atmosphere. Arcane lamps really should not make lag, it places a block that should act just like a torch. The particles in my area from mana beans will probably be more of an issue. That being said I have no use for the moving turtles anymore as I do not require the gaps mentioned. Using the building guide is enough for me to get the correct shape. The turtle issue may not just be about claims. I remember watching a video and 8 turtles moving at one time caused significant client lag.
again, I believe we have some custom programs on turtles/computers. could we possibly integrate a checkclaim function that checks if the person who placed the turtle can do stuff(place/break blocks, interact with inventories,use switches etc.) and take the action the turtle has been told to do if it is in a claim the turtle's owner can interact with.
Easier said than done, dude. If the MPT or SK does screw with turtles (unlikely) to make them respect claims, I don't think they'll take that approach.