GenDustry Configuration

Discussion in 'Alice (Minecraft)' started by Pathaleon, Feb 9, 2014.

  1. Pathaleon

    Pathaleon Forum & Server Administrator
    Staff Member

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    Here is the complete configuration for GenDustry that we run on the server.

    Labware now requires Diamond Shards!

    MutagenProducer
    MJ Per Process = 10000 MJ​
    Energy Storage = 500000 MJ​
    Tank Size = 10 Buckets​
    Pollen,Phosphor,Propolis & Royal Jelly Produce Mutagen​

    Mutatron
    MJ Per Process = 200000 MJ​
    Energy Storage = 1000000 MJ​
    Tank Size = 10 Buckets​
    Mutagen per Process = 5000​
    Labware Consuming = 100%​
    Pristine -> Ignoble = 10%​
    Ignoble -> Death = 40%​

    Advanced Mutatron
    MJ Per Process = 25000 MJ​
    Energy Storage = 160000 MJ​
    Tank Size = 10 Buckets​
    Mutagen per Process = 7500​
    Labware Consuming = 100%​
    Pristine -> Ignoble = 5%​
    Ignoble -> Death = 35%​

    Genetic Sampler
    MJ Per Process = 25000 MJ​
    Energy Storage = 160000 MJ​
    Labware Consuming = 100%​

    Genetic Imprinter
    MJ Per Process = 80000 MJ​
    Energy Storage = 4000000 MJ​
    Tank Size = 10 Buckets​
    Mutagen per Process = 7500​
    Labware Consuming = 100%​
    Pristine -> Ignoble = 0%​
    Ignoble -> Death = 45%​

    Industrial Apiary
    Base MJ Cost = 2 MJ​
    Energy Storage = 10000 MJ​

    Production Upgrade​
    Maximum Upgrade(s) = 8​
    Production per Upgrade 20%​
    Energy use per Upgrade 20%​

    Lifespan Upgrade​
    Maximum Upgrade(s) = 4​
    Lifespan per Upgrade -33%​
    Energy use per Upgrade 5%​

    Flowering Upgrade​
    Maximum Upgrade(s) = 8​
    Flowering and Pollination per upgrade 20%​
    Energy use per Upgrade 10%​

    Territory Upgrade​
    Maximum Upgrade(s) = 8​
    Territory Increase per Upgrade 50%​
    Energy use per Upgrade 5%​

    Humidifier Upgrade​
    Maximum Upgrade(s) = 8​
    Humidity Increase per Upgrade 25%​
    Energy use per Upgrade 5%​

    Dryer Upgrade​
    Maximum Upgrade(s) = 8​
    Humidity Increase per Upgrade -25%​
    Energy use per Upgrade 5%​

    Heater Upgrade​
    Maximum Upgrade(s) = 8​
    Temperature Increase per Upgrade 25%​
    Energy use per Upgrade 5%​

    Cooler Upgrade​
    Maximum Upgrade(s)= 8​
    Temperature Increase per Upgrade 25%​
    Energy use per Upgrade 5%​

    Sealing Upgrade​
    Maximum Upgrade(s) = 1​
    Rain Protection​
    Energy use per Upgrade 5%​

    Light Upgrade​
    Maximum Upgrade(s) = 1​
    Night Lighting​
    Energy use per Upgrade 5%​

    Open Sky Upgrade​
    Maximum Upgrade(s) = 1​
    Sky Simulation​
    Energy use per Upgrade 5%​

    Hell Upgrade​
    Maximum Upgrade(s) = 1​
    Nether Simulation​
    Energy use per Upgrade 50%​

    Automation Upgrade​
    Maximum Upgrade(s) = 1​
    Apiary Automation​
    Energy use per Upgrade 10%​

    Sieve Upgrade​
    Maximum Upgrade(s) = 1​
    Pollen Collection​
    Energy use per Upgrade 25%​
     
  2. LeiserGeist

    LeiserGeist Gamer, Software Developer

    Joined:
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    Thanks for the info Path