It does not look like the fusion fuel production time adjustment has been made. It would be a good idea to adjust them sooner rather than later. It now takes 144 centrifuges and 52 electrolyzers to power a fusion reactor. (Note that more electrolyzers are now needed due to a change in the hydrogen recipe). It's a bit of a pain to make centrifuges and electrolyzers , but players that can build a fusion reactor can make the supporting machines with ease. A cycle time decrease of four times or more would help protect the tick rate considerably. I would also suggest limiting each player/base to one active fusion reactor. Let players build as many as they want for bragging rights, but lagging the server by running multiple fusion reactors is unnecessary.
I entirely secon this point. At the time you can build a fusion reactor with your own materials, these machines are peanuts for you - ressource wise. The are not peanuts for the server - however. Picture multiple people running ~200 Machines each to fuel a fusion. That with the anyways relatively laggy state of GT atm.
I would prefer to be able to run multiple fusions... Just one seems to limits your options not by much but once you max out the plasma production you can't make much more power unless you want to make a bunch of solar panels.
Maths done on Fusion Reactor requirements and Outputs [HINT: Its NOT at all doable unless you want to cut the server tps in half all by yourself]
You guys do realize that cutting the timing of the machines down to produce fuel will NOT reduce server load. Whether it is 100 machines doing 10 operations a second or 10 machines doing 100 operations a second each the server load is the same. I had this same conversation back 1.5 when people were saying to install factorizaion and it would save the server TPS. Well, we all know how that went! The only real way to possibly turn down the server load is to actually make the recipes take longer but work in stacks at a time instead of a single item. Processing a stack of items at a time instead of a single item is about the same load on the server, but you get 64 items per machine operation instead of one. I am surprised that mod authors have not enabled a way for their machines to optionally work like this, as it would drastically reduce load, and over a give amount of time you would still get the same output, but you would have to wait longer for each "dose", and in a mass production system, you would not even notice a difference on the output end after the system got started.
The problem with this is that GregTech machines just sitting there contribute to the server load. The can be doing absolutely nothing, not plugged in to power and still cause lag. Cutting the times down so you need less machines would in fact help.
A real problem is the water cell requirement. Wolf put that in bold, but it may have escaped general notice. With the change to hydrogen production empty cells have to be filled with water at 4.68 cells per second. That's not good any way you look at it, and regardless of how the gregtech machines might be tweaked. It looks to me like providing free fuel, server-wide may be the only practical solution. We'll have to see what happens once players start deploying fusion fuel systems.
Since all the stuff cannot be used in Liquid form any more, you are looking at all these Cells (roughly 5 a second) getting transferred from Machine to machine. I'll leave it up to your imagination what shit that will cause in the collateral damage.
Well, to be honest what other way is there other giving free fuel? If we give free fuel then a large amount of EU is gained over the intended setup. What would you give in return for free fuel.
Fusion power output was nerfed by 55% from 1.5.2 -> 1.6.4, anyways. Down to 32.000 eu/t from originally 65.536 eu/t Also, you still need the 4.096 eu/t to run the Reactor itself, even if fuel is unconsidered, so you end up with a net production of around 28.000 eu/t, which was compared to about 54.000 eu/t factoring in energy costs for the reactor and the machines to support it in 1.5 So you end up with just above half of what it used to be, which is still a large bummer, considered the Cost of making Fusions was increased Drastically. (Lapotron Crystals, which you need ~200 of, now cost 4 ruby dust ontop of everything else)
The answer is: Nothing. Fusions beeing more expensive in general and the 55% nerf is enough to justify that. Bear in mind the reactor is extremly hard to make.