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CC 1.6 Peripherals?

Discussion in 'Suggest + Report Bugs + Get Help' started by gknova61, Jan 11, 2014.

  1. gknova61

    gknova61 Farbes Lover

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    Someone said this was possible for 1.6 so this is just a reminder before the update :D
    RedIO:
    This is the mod I want the most. It adds a block called the RedIO for use with LAN networks and that you can wrap the peripheral and have it output a redstone signal (you can even specify the strength!). It saves having another computer in place of it waiting for a lan message to output a redstone signal that when on its own, won't cause too much lag. But, imagine 10-30 computers in place of RedIOs all waiting for a signal to output redstone. This is why the author of the peripheral created it. This is also much better than Rednet cables their limited to only 16 colors, you can go beyond the logic of the Redbus Controller, and have direct input from a computer. Control your entire base over LAN!

    Kilobyte's Peripherals:
    I haven't tried what else this mod adds but the main thing it does add is MFR Rednet Cable interaction with computers. Basically rs.setBundledOutput (and get) but for MFR as you can set the output to any number.

    BioLock (if we don't have this already):
    This mod only adds 1 block that functions very similar to the MiscPeripherals Player Detector which is currently bugged atm afaik. It also looks prettier and has built-in support for access levels making for some cool security systems.
     
    IdioticAussie likes this.
  2. ZoomerX

    ZoomerX Sent to exile for no reason

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    We will look in to your request after the launch of 1.6. Currently, all MPT resources are being focused on getting the final touches on the pack and the spawn build.

    I will update you when we have had a chance to review these mods.
     
  3. Smudgerox

    Smudgerox Active Member

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    BioLock is a no, it didn't work at all last time we tried it, or in 1.4, and it's not for our version of CC.