hello,before joining to Alice i use to play with those mods (and others like twilight forest and mo'creatures but they will make the server lag a lot). I think they will be lag free and add interesting things to Alice. first of it,metallurgy II: http://www.minecraftforum.net/topic...etallurgy-putting-the-mine-back-in-minecraft/ It add a lot of new metals,and it is full compatible whit BC and IC2 (except you had to add it in miners' valuables ore list),I think this mod will not have balance problems: it add metals in nether,ender,regular and mysticraft world. a way to obtain xp burning rare metals. rare metals who have special effect on sword or armors (blindness,stretch,whiter... (rarest and hardest)). have a look a the site fore more about this. http://www.atomicstryker.net/ you already know this guy for another mod :MCF reloaded,but he also make other god mods: http://www.atomicstryker.net/ruins.html it add a bunch of new structures in the world, like castle,dungeons,mazes,and ingenious traps(it's dangerous to be greedy). But the most interesting is ability to use world edit saved structures to create self generated structures,this is a way to include customised villages,town,mineshaft,traps... http://www.atomicstryker.net/ropesplus.html this mod add elemental arrows and a rope arrow. the rope can be use as a flying ladder to climb,or you can slide on it from hight place. (don't think about battle towers,this mod cause tone of bugs)
Metallurgy is a nice mod, but it's not really a good fit for an industrial server. It's not a technology mod, so all the ores lack any significant use once players industrialize. All the ores take up space and override other ores, so mining the ores players really need takes significantly longer. I played on an industrial server with Metallurgy installed for a while. Most players simply incinerated all the metallurgy ores after a short time, since they were useless for anything other than building basic armor and tools. Ruins looks interesting, and I know that sk89q likes mods that make world generation more interesting. We do have several mods that add biomes and structures, so this would need to be tested with them, to see what happens. Ropes+ seems like a fun little mod, and has my vote.
iirc we had ropes on the 1.4 testing server back then. too bad i don't remember why it wasn't implemented on alice. :I
Glitch covered most of this- however I will elaborate a bit more. Metallurgy: This mod needs to be in a pack of its own, like an Adventure/Magic based pack. I wanted to make one of these for a while, so people could have another pack to use if Tech really wasn't their thing. I just never got around to it. Ruins: It looks nice, but I'm not sure if it would mess with the seed. Ropes: I'm not sure about this one, since we have things that let you fly anyways. Seems like it could have a fair bit of grief potential. I'll have a look though.
I'm pretty sure Ruins doesn't mess with the seed. But I don't know how to feel about 'littering' the world with random structures everywhere. I prefer people getting creative and building their own stuff instead ;D
I agree with this - Metallurgy is a very Hexxit-style mod. Recently i've been putting together a Tech/Adventure style modpack for me and my friends and I think an Adventure style pack would be nice, but it would still include a few basic tech mods (like IC2, Buildcraft, Thermal Expansion etc.) to add something to the experience.
"I'm pretty sure Ruins doesn't mess with the seed. But I don't know how to feel about 'littering' the world with random structures everywhere. I prefer people getting creative and building their own stuff instead ;D" I don't think this mod will spawn a lot of structures, if you set it correctly,but I agree on one point: some people will look for structures to settle in instead of building their one.But,for example you have to kill zombies and skeletons to secure a flying castle,and a lot of structures have hidden traps (including this castle).
Pshh hidden traps are nothing when you have lasers, jetpacks and nano, but I kinda do want one to settle in
in most case,traps can be only deactivate by one way, or it will destroy/damage the structure (and destroy the loot). i will try this mod in ssp so we will see if it work in 1.5.2. I will test rope + too.
I like the idea of the ruins mod. I can see it being annoying because they might look similar to a player base though
I know it,but I just wanted to see if it work with BOP ,and this work.tThis mod support BOP biomes,you can spawn structures in those biomes simply drag and drop structures files into a confing file in mod folder. so i think this mod can be harmless added to alice ,even if it will be in 1.6 structures doesn't look like player's base,if a lot of people what to see,I will make a BOP compatible edition of the mod (not before 2 weeks cause midyear exam). [I tested ropesplus too but i still have a id problem,I'm waiting 1.6 to fix it easiest.(in 1.6 your Mc say you witch id is free).]
In 1.6, you still have to manually resolve ID conflicts. It dumps a file named IDConflicts.txt, and you have to manually edit mod configs, just like usual.