UNFORTUNATELY this time of the year isn't always the best for me. That's what happened with 1.4: Nothing happened with the server for several months until the end of December/beginning of January, then the modpack was built and balanced in like a day, spawn was built in like a weekend, and the server was launched within a week. This time, the modpack is at least built, but the rest is probably what will happen. Easy.
You think they will? I don't think people are willing to siph through threads to find one mod. A list of all denied mods for the current version of MC is a very nice conveinence. I've implied why it doesn't make sense at all. So, why not tell me why the list is private?
Accessibility for people who need to change something on it. And from my experience, people love to make useless discussions about why a mod is denied if the mod list is made public.
If your feelings are hurt because people have criticism or you can't deal with discussion, then you have bigger problems. I personally don't know why the list is private.
I never said my feelings were hurt or anything. I was talking in relation to people arguing against a mod being denied that could have been denied months ago. AFAIK it was meant to be public, but one thing led to another and it was forgot to be made public.
I concur with Flutter. Making the list public would just spur a bunch of discussions like "OMG why can't we have ICBM?!" or "Y U NO LET ME HAVE PORTAL GUN?!?!?!?!?!!"
So you'd rather have people create entirely new threads evantually to ask the same question after they suggest the mod again? I fail to see the mod pack team's logic. Instead of simply putting a good reason as a comment, just privating the list entirely does not seem legit. You're denying a person's suggestion to better the server in their eyes. At least have the decency to tell them why.
Going back to the topic of the world and planning. I'm curious if anyone wants to build player cities. I am really interested in setting up an economy with currency. I wonder what it would turn into if some of it was based in a small community. If I were the mayor, my only rule would be "No Thaumcraft in the city limits." If there were another city that was all about Thaumcraft but their rule is "No IC2/GregTech in the city limits." Would it be possible for trade to exist between the two cities. This kinda introduces factions which is another neat concept to have fun with. Thoughts anyone?
Well, the economy will need to work in a small community as it is. Not many people play on the server. Making the community even smaller will not make for a stable economy. You should get in Teamspeak.
True, but I don't think half of the server will join towns. Most of them will just lonewolf it or base up with friends on their own semi-private part of the map. You should still get in Teamspeak
Most people don't need to join a town. They could just come to a town to trade in a market or use public facilities. Maybe the town has a teleport hub so they don't have to build their own. Or take screenshots and post them to reddit... I mean the forums.
I think that would be kinda cool, but we would be limited by the amount of people that actually daily play on the server, and for one I actually don't go on the server that much... Hoping to get more time in when 1.6 comes around though.
Ugh, that seems so cheesy. Building the TP hub in 1.4 was really cool. It required effort to connect all those places. And when a new link was added there was a sense of accomplishment.