I liked playing with EnhancedPortals when the mod came out, but they are cheap, multidimensional, and cost nothing to run. As gknova61 pointed out in another thread, we may as well have /home and /tp. What do you think, should Alice keep EnhancedPortals, or should we go back to the days when distance mattered on Alice?
"they are cheap" well, they need diamonds and emeralds, iirc. not that cheap. also i like the idea of friends visiting me in game whenever they want. i'm talking of friends, not unwanted guests, magi... (jk) i really hope, you were joking about the "may aswell have /home and /tp". this would take the last piece of survival in alice.
Making a portal is dirt cheap. The expensive items for a basic dimensional portal are one dimond, two ender pearls, two glowstone dust, and 13 obsidian. Two or three hours of mining from scratch, with vanilla tools would yield several portals. With industrial mining, spamming portals is easy. Map pads already provide an mechanic to visit friends. Not joking about /tp. Enhanced portals allow players the same kind of freedom of movement, at no cost. Granted you can't make a portal as you are falling to your death, but that's what angel blocks are for.
FYI - 1.6.4 will use EnhancedPortals 3, which makes several changes making them more expensive and a little more complex. Also, EnhancedPortals let you go from point A to point B, assuming there is a portal at each location. /tp lets you go from your current position to any position anywhere regardless of whether or not a portal has been built at both locations. Regardless, this poll is moot... EnhancedPortals is staying.
It's nice to hear that they will be more expensive, but that will only slow down the spam slightly. Now if osmium were required, that would have some effect. I understand what /tp does. Allow me to introduce you to a little word called hyperbole. I just miss the days when building transportation networks took some actual effort, EnhancedPortals sets travel to easy mode.
Making it require a ton of power will not be hard, and we could easily modify the recipes with our new mod that does that.
At that point why not use teleporters? They already are expensive to build and with any range get both more expensive to setup (larger power storage requirements) and use a tons of power. The only down side of teleporters, are that they are not inter-dimensional, and I'm not even sure that's a down side.
I would not be surprised if inter-dimensional teleporting has been added by GregTech, but I do not know. When I played with one it had programmable coordinates. There was a crashing bug with CC when I tried to control a teleporter's coods that way, but that is likely resolved.
From the change log: I can't find anything else about it getting fixed. But it's worth testing again.
Yep. Most players do know this but if you don't, note that the chunk loading error mentioned is not a GregTech bug. The problem effects most mods that provide interdimensional travel, EnhancedPortals included.
I can't resist a Stargate reference. Connections anywhere within the galaxy took about the same amount of power. So, any connection on the same Mincraft map should cost the same. Connections to other Galaxies, far, far away cost 1000s of time more power. So, connecting to a portal in a different Minecraft dimension will be extremely expensive. And, if you want to maintain an open portal for an extended period. The power required increases the longer it's connected. I don't know of this is feasible, but I think be a distance calculation for the power requirement would be awesome. See: http://wiki.industrial-craft.net/index.php?title=Teleporter#Power_Costs
EnhancedPortals 3 adds the Dimensional Bridge Stabilizer, a multiblock structure that requires a constant power source to run. Obviously power is not that much of an issue, but it costs power to teleport and not having enough power can cause instability (see below). Most of EnhancedPortal's items are MUCH more expensive (4 frame blocks cost a diamond each - not as expensive but creating larger portals is harder now). Instability info: (DBS = Dimensional Bridge Stabilizer) (taken from the EnhancedPortals forum page) As you can see, this makes creating a global, easy portal network a lot harder. For more information on EP3, go here: http://bit.ly/enpo3
Thanks for pointing out all the new features in EnhancedPortals3. Item costs are definately greater, but I'd like to see what the power requirements are actually like on a test server. At least there is some energy cost. Buttons has the right idea too; Inter-dimensional travel should be very expensive.
Cool, I was looking for that info. I skipped the block descriptions so I didn't see it the first time.
I disagree that teleportation should have a cost based on distance, because that would require that people consider their distance away from others when choosing a place to setup base, which I think — for all intents and purposes — not very fun.
I thought people already had to consider distance when starting out fresh. In the beginning you don't have a teleporter so you have to walk/sprint to get anywhere. Or just use a mappad to visit friends. I think of the distance calc as a challenge. And EP3 has a really cool feature with the DBS. If you don't have the energy it lowers the power requirement and gives you a de-buff. The less power you actually have the more de-buffs you get to a point where it will fail and you get sent to The Crimson. It's like StarTrek transporter accidents only with portals and blocks, which reminds me of cake for some reason.
There is always map padding. Players low on resources can still get to their friends for an ender pearl, regardless of distance. Teleporters and portals are about convenience, and showing off a little. I've always thought we did not have enough "end game" machines that required a lot of power. That's one of the reasons I keep suggesting mods like MFFS, but that's another discussion.