We're working towards updating the server to the next Minecraft version (1.6), as it happens that there is almost no mod/etc. support for Minecraft 1.7 at the moment (and there may not be for a while). The world on Alice will be definitely reset once we can update. Before we can do that though, we need to build a new spawn. Normally I help manage that, but since I will probably be somewhat unavailable for the coming weeks, the modpack team will be handling affairs with that. If you wish to help, check out the TeamSpeak server whenever people are on building in the spawn build channel. If you're new to the server, then you can check out the server for now but note that I would personally refrain from building anything substantial. We'll keep everyone updated as things move along. Remember to check out the TeamSpeak server once in a while!
http://skcraft.com/forums/mod-suggestions/ is for all mod suggestions for all versions (within reason). It's not limited to one version.
There is a general list of denied mods (which isn't publically available). It applies to all versions, past present and future. If you have a suggestion or request for 1.6, you are welcome to post in the mod suggestions section.
Yes and no. Spawn is one of the last parts of the update, but we will still have a few minor things to do once spawn is finished before the update goes live (e.g. last-minute mod updates, bug fixes, etc.). For the most part, the 1.6.4 pack is stable, but there are still a few issues that need to be worked out.
Adding to Zoomer, we may or may not be waiting on the update to SK's launcher. It will be a dozen times more elegant and easy if we wait for it, but if people get really desperate wanting to play 1.6, we can distribute the pack simply in a zip file. Which would need us to write clear and simple instructions on how to install the pack on the new vanilla launcher. And it has been proven several times that the new vanilla launcher is apparently very difficult to get used to.
The hells the point of having ICBMs in a server where PVP is frowned upon, explosions are nerfed (or at least used to be)? Logic
I'm just wondering, since we will be (hopefully) having Thaumcraft 4 in 1.6.4, will the Taint biomes have their spread chance set to 0 and the chance of them generating naturally in the world will be 0 as well?
Yes, the 1.6.4 modpack will have Thaumcraft 4 and Taint biomes will not naturally spawn and will not spread.
It totally makes sense so people can suggest the same thing over and over again! The best part is that after they suggest the mod, they can get denied by you guys and have that thread be a huge timewaster!