This isn't desperately needed but it'd be nice to have for the 2 types of people that run out of ideas and for the people who have a ton of them but not enough time/knowledge. I was going to make a thread for this but I can foresee >70% of it just being a discussion of 1 idea. If we have a subsection, this way if someone has a suggestion for a CC program, they can make a thread and have all relavent discussion there instead of one big-ass thread trying to merge all the suggestions together. A subsection for on-going projects would be nice too
Since there are not that many people writing programs, maybe just reuse the forum? We can add a [Request] kind of tag too.
That would be cool since we don't have much people coding. Just rememer that overtime as we get more players doing CC, that it's going to be harder to distinguish ongoing projects, requests, and released projects and you might find yourself moving everything into subsections. Sorry for bringing this forum up but it's the only example I can come up with off the top but it'll be like MPGH where instead of having different sections for tutorials, releases, and requests, they have 1 section organized with tags and overtime, it became a crapton of requests with releases here and there. You now need to comb through page after page just to find one release.
I'd like to code more, but i don't know how to code usefull things without having turtles enabled, that can interact with blocks... So I would like to see Turtles enabled at least in mining world...
I suggest if you try to deny a given reason. You actually try and have a shred of legitimacy in your reason; If you don't, it just makes you sound like an idiot.
Mining turtles are disabled since it can be a bit OP compared to other mining methods, but I'll consider enabling them.
Since the crafting recipe is disabled already, maybe you could sell them in a shop for one quarry. This way it would at least be expensive enough to warrant what it can do. And while the mining turtle has great possibilities, it is much slower than a quarry; also, to utilize the more advanced features you need knowledge of LUA, making them more difficult to use. They stop when their chunks are unloaded, unlike a quarry which loads its own chunks. I think if the turtle is expensive enough it is quite balanced compared to the quarry. Just my two cents. (Disclaimer: I don't know much about other mining methods except manual labor)
Suchtie has a good idea there, It would be possible to have a shop sellng turtles for quarrys so players can then use turtles. Or come up with a completly new recipie for them.
Well, I don't think knowledge of Lua is quite needed, because you can copy and paste code. The main reason why I haven't enabled turtles is because I haven't figured out how to disable them just on the main world (as far as movement goes), at least without having to write another Forge mod just to do a simple "what world am I in?" check.
The adventure map interface exposes a function getPeripheralWorldID(). Maybe look into how that works and build it into turtles and computers?