ChickenChunks (chunk loaders) are temporarily disabled because we're trying to see whether it is the cause of: Issues with entities duplicating (golems, etc.) Severe server lag spikes from IC2 We know they play a part in boilers exploding. Since this disables chunk loading, we're going to look into either restoring them in the future or providing other methods of chunk loading.
Does that mean the blocks already placed will disappear? Or just become inactive? Edit: on the boilers exploding subject, when I used to have a chunkloader on my base, the boiler tanks couldn't be right clicked to open the GUI ( you could only open it via the fuelboxes) and the water input would cap at 4,000, despite having water to accept. Just letting you know, incase it was a mystery, or something.
Toma, that happened with the boilers after every restart, only breaking and replacing a fuel box would fix the issue. On the next restart, if you were not lucky, they would explode. This was a known symptom and issue.
Are those enabled? When chicken chunks was around I had to place one of those chunk loaders by my quarry.
Quarries have chunk loaded themselves for nearly 2 months. If you had to use a CC chunk-loader to load a quarry, then you're doing it wrong.