This is a list of current bugs found with our Client and Server Client. If you find some, please report them below. Buildcraft - 2 GUI's Cause The Client to Crash Auto Crafting Table
Isn't there like a 10% chance to drop generator or is it not dropping at all? If it drops generators, and you don't like this, there is a mod that allows you to get a 100% drop rate on such items while holding a certain key. It also uses a lot more energy from the electric wrench.
Fall damage and items that mitigate fall damage are broken: Quantum Boots, Hover mode on jetpacks. You can figure out what's happening if you attempt to jetpack over lava. You can be 10 blocks above it, but allof a sudden you're on fire and trapped in the lava. I think the server keeps having you fall, and the client drags you back into the air. Until the jetpack is properly simulated server side as well, these fall bugs will persist. A possible hacky fix would be to disable falling damage when A) hover mode is enabled, B) the jetpack has power, and C) the suit is low enough altitude to have thrust. When any of these conditions becomes false, allow the server to apply fall damage; when they're all true, make the player immune to fall damage. It wouldn't fix non-hover mode fall damage, but at least players would have a safe way to land jetpacks that doesn't constantly damage their health and armor.
hmm... its annoying when someone is pumping HV into the business sector power grid... very annoying-the MFE went boom on me. we really need a sign that says what voltage is going through those wires.
Yes, this still happens to me. Yes, I've noticed if the server gets laggy my jetpack becomes very hard to use, sometimes it doesn't even work at all. This happens to me as well, on both solar panels and wind turbines. I'm guessing its a bug because in single player you have to toggle the always drop, otherwise you do have the 10% loss. However in multiplayer I don't think the key bind works. I think it was M though. Maybe just fix it by making it always drop and get rid of the toggleablity?
Transmutation table eats some non-transmutable items such as the philosopher's stone. IC2 Power items lose charge on death, but still appear charged.
EE is OP-you can easily make a factory for cobble/iron/gold/diamond with 4 MK3 energy collectors surrounding an energy condenser... maybe you could slow down the process? its too easy to make diamonds using gold as in EE its really cheap so super-speed diamonds- maybe you could modify the EE so its slower to make gold etc-everything even cobble from 1 EMC to 2 EMC to make it but 1 EMC from breaking it so there is a price for making OP diamond factories with cobble gens (using same method) pumping to iron maker to something like... i dunno diamond probably could you fix the energy condenser so it isnt as fast as it currently is-in SP i just make one and keep one of the items i use alot with me and just stick it in and get silly ammounts of it... pretty OP as its faster than mass fab with scrap UNLESS you use 12,500 solar panels for 25 HV arrays... meh too much coal
The enchantments on item are broken for all the mods, also the mind stone doesn't work Proof enchantments are for Mods : "Along with the Mining Drill, you can enchant your Diamond Drill so you can have an unbreakable MAGIC drill that does things better in some way. Isn't that awesome?" http://wiki.industrial-craft.net/index.php?title=Diamond_Drill
Destroying a chest full of items causes items to be deleted (probably triggers a leaky pipe prevention script). Suggestion: AdditionalPipes has an 'advanced insertion pipe' which would help people create leak-proof systems, removing the need for such scripts.
The teleporter recipe is broken This is in NEI http://i41.tinypic.com/15ea44o.png This is In crafting table http://i41.tinypic.com/t6uyya.png
Additional Pipes is on the new Alice. The Advanced Insertion Pipe is currently broken, it doesn't connect to other (cobblestone) pipes.