You will be prompted to update your client upon launching the game. Added MachineMuse's Modular Powersuits, which we tried in the past, but has made a return! Added OpenBlocks, a few new utilities. Added Enhanced Portals 2, a Mystcraft-Esque portal system that lets you dial into portals. Added the CC Addon to accompany Enchanced Portals 2. (This may or may not work properly.) Re-Added Factorization. Updated BinnieMods. Updated NumiRP. Updated WeHatePlates. Updated Translocators. Removed the Camping Mod. Removed BioLock. Fixed LiteLoader, you can now use WECUI. Fixed FrogCraft Language files, no more Unnamed items! Disabled Thermal Gens client-sided. (Server was already disabled) Changed the Inventory Screen to Tinker's Construct from CustomNPCs. You can still press L to see any active quests. Disabled the Vajra's Precison Mode. Made BackTools, ChatBubbles, LightLevelOverlay, InventoryTweaks, and Mouse Tweaks optional.
Vajra's Precison mode was the only thing that made making the tool worth while. Were pig spawners and infused stone the only reasons for the disable?
Uhh... why are you playing single player on a pack that is optimized to work on Alice multiplayer, and Alice multiplayer only?
The plan is to re-enable the recipe after players have had a chance to convert to solars. That should happen in the next couple of games. I do a good bit of testing in single player before using resources on alice.
Same for me. Creative Mode is infinitely useful when trying new mods or new functions in known mods. I still wouldn't know how to make an ME system if I hadn't built one in Creative first. Also, I planned my building for 1.4 in CSP. I didn't get to finish it though
Because it's the latest stable version for 1.5.2 and we don't like to take risks using development builds.
good enaf i can understand u dont want to make the server more unstable then it currently is when u are trying to make it stabel xD