You will be prompted to update your client upon launching the game. Added some effects to MapPad during teleportation. Added super-speed when walking over a line of gold blocks or smooth sandstone blocks (data value 2). Added a recipe to convert rotten flesh to leather by smelting. Fixed the issue with the ny.alice.sk89q.com mirror pointing to the old Alice 1.4 server. Fixed the header of the MapPad screens being offset right 35 pixels. Fixed some problems with friend lists not being properly saved. Fixed an issue with diamonds not being interchangeable as mentioned in the previous update. Fixed disappearing Advanced Machine Blocks and Overclockers (via a Frogcraft update). Disabled all Safari Nets, Auto-Spawners, and Porta-Spawners from MFR, which should have been disabled from the beginning (but was not due to the switch over of the mod pack maintenance to the mod pack team). This is to solve the problem with severe server clock drops, some exploits, as well as a list of balancing issues. The Pokeballs mod from the old Vincent server has been re-enabled. Nether stars may be sold for cheap at spawn (for purchase) to account for this post-launch balance issue. There are currently no plans to refund Safari Nets or Porta-Spawners, but Auto-Spawners may have a refund program. Updated Applied Energistics. Updated Barrels, which should fix the network issues. Once testing is completed, the packet drop rule will be lifted if the tests are successful. Updated ChickenChunks. Updated ExtraUtils. Updated MagicBees. Updated NEIAddons. Updated Painter's Pot. Updated TConstruct. Updated Thaumic Tinkerer . Updated Translocator.
4 zombie, 4 skellie, 4 blaze spawners in portaspawners, im out all spawners and the materials to make them, i had to buy nether stars from people as well..
We were adamant to do it that way, but it was the only to make sure there was none left over. It was a terrible balance issue that we apologize for only fixing now, after it went on for so long.
wait are you serious... we can make spawners now? I'm so damn confused on what all you've added...I hate being away for soo long.
Nope, not in the slightest. Quite the opposite, we've disabled anything that allowed to move spawners, spawn mobs or even move mobs. The only thing that is anywhere near 'spawning mobs' right now, is sk's pokeballs plugin that allows you to throw eggs at mobs to turn them into spawneggs.
Thank you neon Btw I think something is wrong with ender pumps/quarries. Gives us the message Unable to assign chunkloader, this pump will not work...