Large Build The Black Market

Discussion in 'Projects' started by fxstriker, May 2, 2013.

  1. fxstriker

    fxstriker Good Bye skcraft.

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    All shops have been equipped with MV eu/t supply this if it is abused it may be downgraded to lv
     
  2. gknova61

    gknova61 Farbes Lover

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    The most I'm going to use it for is a teleporter to move you like 5 blocks :p
     
  3. fxstriker

    fxstriker Good Bye skcraft.

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    By abuse i mean powering some laggy machine rig in your basement =P
     
  4. oxafemble

    oxafemble Member

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    Uhh... All the Trade-O-Mats are protected. You'll probably want to fix that.
     
  5. fxstriker

    fxstriker Good Bye skcraft.

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    i cant sk needs to add them to the chunk protection exception list -.-
    hopefully soon
     
  6. gknova61

    gknova61 Farbes Lover

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    I doubt he will. Best to find a way around it :)
     
  7. Sodaking

    Sodaking New Member

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    I thought trade-o-mats can only be broken by the owner, protection or not? So there would be no harm in adding the exception.
     
  8. Neonbeta

    Neonbeta Person who did stuff and things

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    I'm pretty sure it's not about it having no harm. It's whether or not sk would have the time to do it.
     
    gknova61 likes this.
  9. Azimath

    Azimath Master Zepplin Thief

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    I may or may not have "accidentally" walked in. Looks good inside, but does the entry teleporter need to be always on? It placed me in the market before I had a chance to read the rules.

    EDIT: So its not always on, it turns on before i have a chance to read the rules, and turns off after I do.
     
  10. fxstriker

    fxstriker Good Bye skcraft.

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    it turns on when it detects a player it wont tp you unless you stand in its particle effect
     
  11. Azimath

    Azimath Master Zepplin Thief

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    Ive been watching the particle effect to check if its on or off, and its definitely not on when the particles aren't there (yes I stood in the correct area). I looked outside (which took lots of flying), and the redstone only turns on for a few seconds after i approach the playerdetector.