We'd like to build a new spawn for Alice. We are looking for builders, but you need to be pretty good. Post screenshots, ideally in a texture pack that makes the build look pretty. We need to pick a theme, but so far we've been thinking "Asian." We also need to find a suitable texture pack (32x32). Just for inspiration: Also, imagine if the player market looked like this!
How about a mock skyrim markarth? I think the whole built into the mountain idea looks good, and id be willing to help
Also, the john smiths texture pack in use now would make the cobblestone look good, although stone bricks would probably be better
*doesn't even bother asking to help* So is there a verdict on what's happening with the world?. Since, if i had to guess, building a new spawn is only cause all the microblocks would disappear upon removal when the world is ported to 1.5.1. Or I might just be totally wrong. Who knows.
One of my design goals for the Bazaar was make it as accessible as possible. That meant that all shops had to be within a certain distance of the entry point. This way there are no shops that are very far from the entrance and lose foot traffic because of distance. Other factors that I considered when planning out the Bazaar: Shop distance from the entrance of the district This is the most important because shops near the entrance will be more favored over shops farther away. If the difference between the two is low enough then closer shops will not have extreme value placed on them. Size of the shop WxLxHxD The bigger the shop the farther the next shop will be from the entrance Distance between shops This gives room for wiring and access to the back of some setups, but cannot be to great because it spreads the shops out too much Number of shops per district Again this affects how far the shops are from the entrance Themes I probably spent half my time figuring out what the themes were going to be The main problem with the Bazaar is it's popularity. I never expected that it would run out of shops so quickly and I didn't design it to scale up. Teleporters helped with the expansion process but they had to be tacked on after the fact. Part of the original plan was to implement a Digital banking system that used currency to exchange items. This would have eliminated most of the need for Trade-O-Mats. The undertaking proved too much of a hassle to program with ComputerCraft where that are several mods already available that could easily accomplish a currency system. If anyone still wants to try, here is the discussion thread with all the ideas. As for the image that was posted. I think either a single avenue with different themed districts or a tower with each level being a district would scale the best. It probably won't look very good, but that's why I plan stuff out and take as much input as I can get.
I'll try build a few prototypes, I can't join the server sadly but I still want to help out. I assume it would be best to use vanilla blocks as not all mods are certain to be kept on the server?
I wouldn't mind seeing a mall type building for the bazaar. I would also say not to make every room the same size. Some people may have 10+ trade-o-mats and others may have 1-3 trade-o-mats. if the latter it would be a huge waste of space, imho. The building could be multiple stories tall 3-8, with 4 meter high walls and 3 meters for the flooring between each story. This would give the ability to hide wires under the floor. (Start at the bottom of this art and read up!) Code: and so on [][][][][][][] [] [] [] [] [] [] 3rd Floor [] [] [][][][][][][] [] Wires [] [][][][][][][] [] [] [] [] [] [] 2nd Floor [] [] [][][][][][][] [] Wires [] [][][][][][][] [] [] [] [] [] [] 1st Floor [] [] [][][][][][][] [] Wires [] [][][][][][][] [] = 1 minecraft block I can see it now, "But DSoS, I use lights in the ceiling, how do I power those?" In that case, use the floor for the lights instead! Or the builders could make the ceiling/floor 6-7 blocks high with the 5th (center) block line a no-go for building... yeah a really tall building. LOL If you give me some time, I could draw up a floor/shop plan that might start a mall/tower design. I'll work on that throughout the day and post it once I get it scanned into my computer at home!
This is for the new alice spawn. Not the bazaar. unless sk has planned the bazaar to be a part of the spawn.
Sk just needs to put the important stuff first like taking screenshots in the beginning of his sentence
I can do manual labor and being part of the building team makes me feel special . I can (to some extent) follow instructions, but on the whole I'm just kinda crap at building...
One thing we could do would be dynamic plot management that would automatically clear plots after some time of inactivity.
NICE!!!!!!!! but if the inactive player comes back after a while, then you can make a vault area where they can claim the materials OR if they want their base back they can schematic it into an appropriate area.
It's much easier from a management perspective to make all the shops the same size. However, please consider allowing players to purchase adjacent shops to combine into a larger shop. Another thing about the wiring/crawl space. At a minimum it should be two blocks high. I would suggest three blocks but then the tower starts getting extremely tall. Multiple mall towers with sky bridges might be cool. Another question would be; is it possible to get a mod that does multi-point teleportation or an elevator type block that can quickly take you to a selected floor? The current solution to the multi-point problem is to have a dedicated floor for teleports to each of the districts. Spoiler Code: [][][][][][][] Roof [] Wires [] [] Wires [] [] Wires [] [][][][][][][] [] [] [] [] [] [] 3rd Floor [] [] [][][][][][][] [] Wires [] [] Wires [] [] Wires [] [][][][][][][] [] [] [] [] [] [] 2nd Floor [] [] [][][][][][][] [] Wires [] [] Wires [] [] Wires [] [][][][][][][] [] [] [] [] [] [] 1st Floor teleport hub to all the floors. [] [] [][][][][][][] [] Wires [] [] Wires [] [] Wires [] [][][][][][][] Each floor has a teleport that links back to the first floor. [] = 1 minecraft block