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Accepted Camping mod

Discussion in 'Suggest + Report Bugs + Get Help' started by leo389, 17 May 2013.

  1. leo389

    leo389 Demon Ted/Watainiac

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  2. mmsyrup123

    mmsyrup123 Gem Hunter

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    The camping mod seems like it could be fun! but the herblore mod... :p
     
  3. leo389

    leo389 Demon Ted/Watainiac

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    Lol the herblore mod is more of a joke, just thought it'd be funny to see what people thought of it. Could add a new dimension to our clubs.
     
  4. mmsyrup123

    mmsyrup123 Gem Hunter

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    if anything i'd say get the Psychadelicraft mod, the coding seems better and it has more stuff, (like shrooms and obtainable beer and wine.)
     
  5. gknova61

    gknova61 Farbes Lover

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    Dude, just swearing is looked down upon. What makes you think we can get a drug mod? The most we can get is MineChem at best.

    Back ontopic, the camping mod looks pretty cool. The only feature that should might have a problem is the Guidebooks that you're suppose to get when you start a new world. Idk if it'll just give it to the player once and done without a problem or you're going to need an NPC at spawn to give them to you (keep in mind that players are only ment to have 1 of each Guidebook and no more. This is to encourage trading amongst other campers). Another possible feature that needs to be looked at is the Camper Inventory.
     
  6. MichelleSophia

    MichelleSophia Moderator

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    Leo, that would be fun!! I would love the camping mod. :)
     
    leo389 likes this.
  7. leo389

    leo389 Demon Ted/Watainiac

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    Well we do have some shops at spawn that are empty, I'd love to see a more vibrant spawn area. As far as MineChem, I believe it was said to be OP before. As far as the camping mod goes, we could set up a nice camping and outdoors store, preferably even look into a fishing mod, and sell things like guns and bows and arrows to kind of make it more authentic. :p

    http://www.minecraftforum.net/topic...ing-craft-new-fish-new-rods-and-more-5000-ds/
    Maybe something like that...
     
  8. Rabbidfan236

    Rabbidfan236 Member

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    We had a fishing mod, but sk removed it because it was "unnecessary."
     
  9. mmsyrup123

    mmsyrup123 Gem Hunter

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    tbh that fishing mod wasn't that good... this new fishing mod on the other hand looks pretty legit
     
  10. leo389

    leo389 Demon Ted/Watainiac

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    If we also added the fishing mod, we'd need to sell the worms at spawn however, because they only come out during a downpour in a swamp.
     
  11. leo389

    leo389 Demon Ted/Watainiac

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    Either way I'd love to see the camping mod and/or the fishingcraft mod added, for us outdoors types. :p
     
  12. buttonsinpjs

    buttonsinpjs Active Member

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    I added this mod to the test build for 1.5.2. I disabled the insta cook campfire because it's op. I also reduced the drop rate of radish seeds from 25 to 5.

    I'm thinking about disabling the book you get on first join. Because you can buy them from the NPC campers that spawn in forests and plains.
     
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  13. leo389

    leo389 Demon Ted/Watainiac

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    This mod is in the 1.5 build :)
     
  14. redblackdragon3

    redblackdragon3 Imma eat ur head!

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    was about to make a post about this mod xD