We are currently on the Gregtech 2.82c version. The version we would upgrade to is the final 1.4.7 version, 2.90h. Some new and noteworthy things: Plutonium and Thorium change to a "multipulse" system, breaking any current Reactor designs. Various Recipe Changes (Water Mills, Windmills) New Tooltips MJ support in machines RailCraft related recipes Upgrades for the Machines (Overclockers and Transformers, among other things) Changed the Centifuge to a MetaTileEntity (This does not effect any current setups, however you may have to re-place them) Debug Tool for Players (Portable Scanner) Matter Fabs take up to 8192eu/t (not packet), max, so you will need several to keep up with the new fusion. The biggest change by far is the new Fusion Reactor. Fusion Reactor blocks change into Fusion control computers, which is needed for the new one. All old fusion setups break, and the machines required to automate it have quintupled. (144 Centifuges and 32 Electrolyzers to just keep up with it) The recipe for coils is now a lot cheaper, sk and I will discuss a way to refund the price of the old ones. (Probably into raw materials) Pathaleon and I will be testing the new version tomorrow, and we will see if any bugs come up.
Why not just upgrade to the Gregtech version right before the functional fusion reactor gets added (2.90f)? That version DOES NOT change existing Fusion Reactors. The only person afaik that isn't whining about the new fusions being added is glitch With the new fusion being added, I highly doubt we'll lose the buses in our AE system since overclocking existing centrifuges as well as maybe adding new ones to keep up. If anything, this new fusion will add to the lag.
The only issue I can see with new fusions is the further machines and larger ae/logi systems that will be required which will result in increased load on the server.
I only heard a couple guys whining about it. Not too many. I think the only problem is that it's not for our general minecraft version, isn't it?
As I've said to buttons in another thread. Gregtech version 2.90h is made for 1.4.7, so we wouldn't have to wait. Even so, with the addition of factorization, i don't that that would really be a problem. Especially since routers can replace and significant number of AE import/export buses. If a person can use them right, you could have a handful of routers doing the work of hundreds of buses, and not have the load it would put on the server otherwise. I don't really think that's something we'd have to consider. With how much room they take in the update, not to mention the infrastructure it takes to keep it running.
In my eyes this is reason enough NOT to upgrade. That's going to be nearly 200 machines per fusion reactor active. Already there are people with 3-5 of them... thousands of machines we don't need constantly running on the server.
I thought that one reactor under the update setup would output more EU than the current setups when configured correctly. Also if we integrate Glitch's idea of leveling the cost of overclockers, coupled with the use of routers, and the size reduction of AE networks wouldn't that help keep the number of processes down? I also have heard that Mods have requested people remove machines (For example: There was a person with 800 thermal gens.) Perhaps some type of a setup guide, or a general ways to reduce sever lag and improve efficacy of setups for different things. Granted they would not be mandatory, but some people don't have imagination, are lazy, or generally "it works, why fix it?" mentaltiy.
This has been discussed quite thoroughly, but i'd like to jsut go a little further on what cromy said. With the new update, yes it will require to have more machines running to keep the fusion reactor running constantly. BUT, there are some things that can and will cut down on the machines and actions that will eat the CPU and kill the server. What we were all waiting for, was routers. The thing that has the most impact was the import and export buses connected to the machines themselves, but once people start using them, it'll go down drastically (I hope) And then something else that comes with the (semi-) newer versions of gregtech. Which is the ability to upgrade machines with overclockers and transformer upgrades. Which can allow a centrifuge to finish a 20 minute recipe in a little over 1 minute (3 transformer upgrades with 4 overclockers (1 iz bad at math)). So if the person is smart, there will not be 200 odd machines just trying to fuel a fusion reactor. But as cromy has mentioned about glitches idea. The amount of power a overclocked machine in GT can use is insane, and can't really be fathomed for large use like fueling a fusion reactor, unless that person has a LOT of ultimate solars.
Routers aern't as cranked up as we thought shad. I think having the export/import buses is less laggy. One try of the router took me down to 5fps whenever It was 'visiting' every machine. There have also been reports on other FTB servers that alot of routers together can significantly impact the TPS.
What problem?, if you mean the problems with it crashing. That's not because of what we wanted factorization for. So don't blame us >.>
From what I've seen the router keeps a stack of cells in it's inventory, which means my centrifuges are full, which also means the one export bus on it is inactive most of the time. The only time I seem to have problems on my base now is when Mouse runs all the bees, I really need to disable the forestry particles.
So you're saying that I'm the only one who wanted Factorization from the start? Bullshit. I'm not the only one who knew of Factorization - besides even if I was, isn't it the tester's job to make sure a mod has no critical bugs? I'm just a regular player who can suggest mods. Why are you always out to get me?