Given the way AE stores items, I don't think hording is the primary issue. It seems to me the size of most AE systems, and the shear number of export buses are the problem. Which in turn would require rules against bots and so-called 'afk machines'. All of that is a pain to deal with. It seems to me that more frequent automatic restarts would be a better first step.
I agree...We do need more server restarts or even just automated server restarts every 4 hours or so.
Has it also ever been thought of that some people overdo anything they do as well? Like instead of doing something that can help the server they over use certain things that lag the server in order to do something selfishly. Once I went past an area with over 100 logipipes and automated things, it was just a lagfest. On closer looks its a lot of the same device over and over. Is moving extremely fast that important for someone, that they accept the lag?
Mods have had some players remove/cleanup dumb automations that lag the server. I know of a massive cobble gen, and thermal farm that were removed, and I'm sure there have been other things removed. I don't think there is a good solution to this, but a combination of mod checks, and java profiling to see where the problems are.
I didn't read all the above. So, forgive me if I repeat anything. But, what about a akf kick, and warn if they have a bot to rejoin they will be banned. I don't think too many people would risk using it if that were the case. We could tell as they would be kicked and rejoin every 10 mins, so it would be quite obvious who might be using them. Then only allow each person a couple world anchors. Orr... non at all. Idk. Ever since we've gone to the new recipe thing it seems more and more are afking because they need to make so many more time intensive things.
Several players have suggested an afk kick. About have the discussion so far actually. It's far to easy to run a bot or afk machine to avoid afk detection for that to work without lots of monitoring by staff.
You can tell if a character is being run by a player or run by a script. If the character is just randomly moving to certain spots without actually doing anything like placing blocks (that make sense aka building), putting things in chests/out of chests, putting items in furnaces then it's a script but if the person is actually flying around or digging etc then it's a normal player.
So your program a scrip to nav path you, and have it automate a processes that way for example biomass.
Yeah true...then ban people who use scripts... should be banned anyways...no point in being on a server if you're not actually going to BE on the damn server.
Circumventing the auto-afk kick is easier in-game, then bothering to write a script at all. Just keep that in the back of your minds.
Water? Anyway, I had an idea, how about when someone goes AFK it un-loads the chunks around them (apart from maybe the one they're in?) I don't know how easy this would be, if it is possible or anything, but it's just an idea
It's not hard to move yourself around your while afk, the machines don't really take a lot of imagination.
You can obviously tell if someone is AFK though. That's the thing xD there is a difference between a human behind the screen and a bot.
Water movement counts as standard movement. Identical to walking etc. Comupters are very bad at fuzzy conditional logic.