A client update is required for update #12. Updated Logistics Pipes to build 95 (another upgrade may come soon). Added BiblioCraft. Added new smilies in chat! (Please test smilies in a private channel.) Removed TrainCraft. Removed Damage Indicators. Removed ParticleDeco. Factorization consideration will be pushed to the next update. Another update will likely be rolled out soon for extra fixes and possibly a change of some emoticon images.
What!?! No more damage indicators? If it has been causing crashes, than I understand. But if it hasn't been causing crashes, than why would you remove it? I like using damage indicators.
Damage Indicators is a client side mod. It can't crash the server. I think SK removed it because he didn't like it or something.
I'm fairly sure Damage Indicators has a serverside mod, because the server has to tell you how much damage you delt to the mob. I really liked that mod though
Lolno, the damage dealt by you is already sent be the server to you, and even if it wasn't, it could be implied
The server doesn't tell you. Damage Indicators was also a server-side mod. It used to eat a fair amount of CPU, and although I'm not sure if it still does that, I removed it for safe measure.
So I can't just add it to my client and have it with the same functionality as before. I can remember that it used to show 20/20 hitpoints for any player, even one with damage at some point (I think update 9 or 10) is this what would happen if I were to install it on my client?
We had it client-only actually for a few months, and it only re-appeared on the server again after an update because the change was only made to the running server and not the source files. What happens is that some things work (health, I believe, etc.) and others don't (damage indications).