Well we all know there's two problems some more important than others: tunnel bores and adv solars ill start off with the tunnel bores, there apparently taking all the CPU and draining the tick rate. words from SK i have no idea how the frames work at all, but sk says it'll be complicated to change code to limit the block breakers. personally idk i farm off a tunnel already made i think its neon's but i have no intentions of using one either. i was going to make a galgadorian drill and if they get disabled people probably just gonna go for that. also its not two stacks of moving objects its 1 cart. now adv solars, people are saying they should stay that way and others say don't. so far n blobs poll no is winning but sk hasn't made a decision. i say change them because come on guys its 8 eu plus there arent many others to start a matter fab to get the uum u need to make it. also its almost cheaper to make a hybrid then a adv one. also if the tunnel bores are disabled ill be cool with that becasue the server will have a higher tick rate and my tree farm will run faster and i can get my logi system to go faster my galgadorian drill will eventually mine faster (when i get it). also if people rage over the tunnel bores and get all pissy there can always be a wither and ghast arena to get them.
I would like to have the old Adv. Solar panel recipe back. I use nothing but Adv. Solars for my base, and I was in the process of building 250 (150 built) so I could hopefully make some uu-matter for iridium/sunnarium. as far as the tunnel bore thing... I've never used one, seen the massive ass tunnels they make. if its causing that much lag/issues with the server, then I say disable them, old school mining and/or quarry is more than enough! I think that tunnel bores are way too OP'd anyway, no matter what it takes to power or build them. (never tried them, don't care to try them.)